Alef/Difficulties – User
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Extended HUD info 1 1 1 - HUD Shows you leaders location and your position in formation | Extended HUD info 1 1 1 - HUD Shows you leaders location and your position in formation | ||
Permanent extended HUD info 1 1 - - HUDPerm Shows HUD permanently | Permanent extended HUD info 1 1 - - HUDPerm Shows HUD permanently | ||
HUD waypoints info 1 1 HUDWp | HUD waypoints info 1 1 - - HUDWp Shows Waypoints right after they're ordered to you | ||
HUD waypoints info permanently 1 1 HUDWpPerm | HUD waypoints info permanently 1 1 - - HUDWpPerm Shows Waypoints permanently | ||
Auto report 1 - AutoSpot | ?? 1 1 0 - HUDGroupInfo Usually off to prevent WP point cheat for non drivers, but mission should provide other options | ||
Extended map info 1 - Map | Auto report 1 1 - - AutoSpot If you're close enough to an enemy, you'll report it without right-clicking | ||
Weapond crosshair 1 1 WeaponCursor | Extended map info 1 1 - - Map Shows symbols for all objects known to your gruop on the map. This will NOT disable the map itself ! | ||
Auto guide AT 1 - AutoGuideAT | Weapond crosshair 1 1 1 - WeaponCursor Shows the crosshair for your weapon | ||
Clock indicator 1 1 ClockIndicator | Auto guide AT 1 1 - - AutoGuideAT AT missiles will be automatically guided to their target. If 0, player has to lock onto the target | ||
3rd person view 1 1 3rdPersonView | Clock indicator 1 1 - - ClockIndicator Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, eemy man at 200 meters" | ||
Rifle bullet tracers 1 1 Tracers | 3rd person view 1 1 1 - 3rdPersonView This turns 3rd(third) person view and group leader view on or off | ||
Super AI 0 0 UltraAI | Rifle bullet tracers 1 1 - - Tracers Displays tracers even of small arms that in real life would not have tracers | ||
Auto Aim 0 - AutoAim | Super AI 0 0 0 0 UltraAI Enables some kind of super AI that hears and sses more and has better tactics | ||
Unlimited saves 1 - UnlimitedSaves | Auto Aim 0 0 - - AutoAim ?? | ||
KILL MSG 1 1 DeathMessages | Unlimited saves 1 1 - - UnlimitedSaves Enables saing permanently. For single player missions. But you then can only load the last save state | ||
MP SCORE 1 1 NetStats | KILL MSG 1 1 1 0 DeathMessages Displays "XXX was killed by YYY" messages in multiplayer | ||
VON ID 1 0 VonID | MP SCORE 1 1 1 0 NetStats Enables the scoreboard functionality in MP | ||
VON ID 1 1 0 0 VonID When using VoN, display the name of the player speaking | |||
skillFriendly 1.00 1.00 1.00 1.00 | |||
skillEnemy 0.55 0.70 1.00 1.00 | |||
precisionFriendly 1.00 1.00 1.00 1.00 | |||
precisionEnemy 0.55 0.70 1.00 1.00 | |||
</pre> | |||
http://forums.bistudio.com/showthread.php?p=1517466&highlight=HUDGroupInfo#post1517466 | |||
73643 | |||
<pre> | |||
Recruit - Regular | |||
Flags::3rdPersonView[] = {1,1} ; Flags::3rdPersonView[] = {1,1} ; | |||
Flags::armor[] = {1,1} ; Flags::armor[] = {1,1} ; | |||
Flags::autoAim[] = {0,1} ; Flags::autoAim[] = {0,1} ; | |||
Flags::autoGuideAT[] = {1,1} ; Flags::autoGuideAT[] = {1,1} ; | |||
Flags::autoSpot[] = {1,1} ; Flags::autoSpot[] = {1,1} ; | |||
Flags::cameraShake[] = {0,1} ; | Flags::cameraShake[] = {1,1} ; | |||
Flags::clockIndicator[] = {1,1} ; Flags::clockIndicator[] = {1,1} ; | |||
Flags::deathMessages[] = {1,1} ; Flags::deathMessages[] = {1,1} ; | |||
Flags::enemyTag[] = {0,1} ; Flags::enemyTag[] = {0,1} ; | |||
Flags::friendlyTag[] = {1,1} ; Flags::friendlyTag[] = {1,1} ; | |||
Flags::hudGroupInfo[] = {1,1} ; Flags::hudGroupInfo[] = {1,1} ; | |||
Flags::hudPerm[] = {1,1} ; Flags::hudPerm[] = {1,1} ; | |||
Flags::hudWpPerm[] = {1,1} ; Flags::hudWpPerm[] = {1,1} ; | |||
Flags::hudWp[] = {1,1} ; Flags::hudWp[] = {1,1} ; | |||
Flags::hud[] = {1,1} ; Flags::hud[] = {1,1} ; | |||
Flags::map[] = {1,1} ; Flags::map[] = {1,1} ; | |||
Flags::netStats[] = {1,1} ; Flags::netStats[] = {1,1} ; | |||
Flags::tracers[] = {1,1} ; Flags::tracers[] = {1,1} ; | |||
Flags::ultraAI[] = {0,1} ; Flags::ultraAI[] = {0,1} ; | |||
Flags::unlimitedSaves[] = {1,1} ; Flags::unlimitedSaves[] = {1,1} ; | |||
Flags::vonID[] = {1,1} ; | Flags::vonId[] = {1,1} ; | |||
Flags::weaponCursor[] = {1,1} ; Flags::weaponCursor[] = {1,1} ; | |||
autoAimAngle = 7 ; | autoAimAngle = 6 ; | |||
autoAimDistance = 1.2 ; | autoAimDistance = 1.3 ; | |||
autoAimSizeFactor = 0.8 ; | autoAimSizeFactor = 0.9 ; | |||
badScoreChar = "X"" ; badScoreChar = "X"" ; | |||
badScoreImage = "\ca\ui\textures\deb_krizek.paa"" ; badScoreImage = "\ca\ui\textures\deb_krizek.paa"" ; | |||
description = """ ; description = """ ; | |||
displayName = "Recruit"" ; | displayName = "Regular"" ; | |||
groupArmorCoef = 4 ; | groupArmorCoef = 2.4 ; | |||
maxPilotHeight = 150 ; | maxPilotHeight = 400 ; | |||
myArmorCoef = 4 ; | myArmorCoef = 3 ; | |||
peripheralVisionAid = 0.85 ; | peripheralVisionAid = 0.75 ; | |||
precisionEnemy = 0.3 ; | precisionEnemy = 0.5 ; | |||
precisionFriendly = 1 ; precisionFriendly = 1 ; | |||
scoreChar = "o"" ; scoreChar = "o"" ; | |||
scoreImage = "\ca\ui\textures\deb_pecka.paa"" ; scoreImage = "\ca\ui\textures\deb_pecka.paa"" ; | |||
showCadetHints = 1 ; showCadetHints = 1 ; | |||
showCadetWP = 1 ; showCadetWP = 1 ; | |||
skillEnemy = 0.55 ; | skillEnemy = 0.7 ; | |||
skillFriendly = 1 ; skillFriendly = 1 ; | |||
visionAid = 0.85 ; | visionAid = 0 ; | |||
Regular - Veteran | |||
Flags::3rdPersonView[] = {1,1} ; Flags::3rdPersonView[] = {1,1} ; | |||
Flags::armor[] = {1,1} ; | Flags::armor[] = {0,0} ; | |||
Flags::autoAim[] = {0,1} ; | Flags::autoAim[] = {0,0} ; | |||
Flags::autoGuideAT[] = {1,1} ; | Flags::autoGuideAT[] = {0,0} ; | |||
Flags::autoSpot[] = {1,1} ; | Flags::autoSpot[] = {0,0} ; | |||
Flags::cameraShake[] = {1,1} ; Flags::cameraShake[] = {1,1} ; | |||
Flags::clockIndicator[] = {1,1} ; | Flags::clockIndicator[] = {0,1} ; | |||
Flags::deathMessages[] = {1,1} ; Flags::deathMessages[] = {1,1} ; | |||
Flags::enemyTag[] = {0,1} ; | Flags::enemyTag[] = {0,0} ; | |||
Flags::friendlyTag[] = {1,1} ; | Flags::friendlyTag[] = {0,0} ; | |||
Flags::hudGroupInfo[] = {1,1} ; | Flags::hudGroupInfo[] = {0,1} ; | |||
Flags::hudPerm[] = {1,1} ; | Flags::hudPerm[] = {0,0} ; | |||
Flags::hudWpPerm[] = {1,1} ; | Flags::hudWpPerm[] = {0,0} ; | |||
Flags::hudWp[] = {1,1} ; Flags::hudWp[] = {1,1} ; | |||
Flags::hud[] = {1,1} ; Flags::hud[] = {1,1} ; | |||
Flags::map[] = {1,1} ; | Flags::map[] = {0,1} ; | |||
Flags::netStats[] = {1,1} ; Flags::netStats[] = {1,1} ; | |||
Flags::tracers[] = {1,1} ; | Flags::tracers[] = {0,0} ; | |||
Flags::ultraAI[] = {0,1} ; Flags::ultraAI[] = {0,1} ; | |||
Flags::unlimitedSaves[] = {1,1} ; | Flags::unlimitedSaves[] = {0,1} ; | |||
Flags::vonId[] = {1,1} ; | Flags::vonId[] = {0,1} ; | |||
Flags::weaponCursor[] = {1,1} ; Flags::weaponCursor[] = {1,1} ; | |||
autoAimAngle = 6 ; | autoAimAngle = 2.5 ; | |||
autoAimDistance = 1.3 ; | autoAimDistance = 0.6 ; | |||
autoAimSizeFactor = 0.9 ; | autoAimSizeFactor = 0.3 ; | |||
badScoreChar = "X"" ; badScoreChar = "X"" ; | |||
badScoreImage = "\ca\ui\textures\deb_krizek.paa"" ; badScoreImage = "\ca\ui\textures\deb_krizek.paa"" ; | |||
description = """ ; description = """ ; | |||
displayName = "Regular"" ; | displayName = "Veteran"" ; | |||
groupArmorCoef = 2.4 ; | groupArmorCoef = 1 ; | |||
maxPilotHeight = 400 ; | maxPilotHeight = 10000 ; | |||
myArmorCoef = 3 ; | myArmorCoef = 1 ; | |||
peripheralVisionAid = 0.75 ; | peripheralVisionAid = 0.65 ; | |||
precisionEnemy = 0.5 ; | precisionEnemy = 0.75 ; | |||
precisionFriendly = 1 ; precisionFriendly = 1 ; | |||
scoreChar = "o"" ; | scoreChar = "*"" ; | |||
scoreImage = "\ca\ui\textures\deb_pecka.paa"" ; | scoreImage = "\ca\ui\textures\deb_hvezdicka.paa"" ; | |||
showCadetHints = 1 ; | showCadetHints = 0 ; | |||
showCadetWP = 1 ; showCadetWP = 1 ; | |||
skillEnemy = 0.7 ; | skillEnemy = 0.9 ; | |||
skillFriendly = 1 ; skillFriendly = 1 ; | |||
visionAid = 0 ; visionAid = 0 ; | |||
Veteran - Mercenary | |||
Flags::3rdPersonView[] = {1,1} ; | Flags::3rdPersonView[] = {0,0} ; | |||
Flags::armor[] = {0,0} ; Flags::armor[] = {0,0} ; | |||
Flags::autoAim[] = {0,0} ; Flags::autoAim[] = {0,0} ; | |||
Flags::autoGuideAT[] = {0,0} ; Flags::autoGuideAT[] = {0,0} ; | |||
Flags::autoSpot[] = {0,0} ; Flags::autoSpot[] = {0,0} ; | |||
Flags::cameraShake[] = {1,1} ; | Flags::cameraShake[] = {1,0} ; | |||
Flags::clockIndicator[] = {0,1} ; | Flags::clockIndicator[] = {0,0} ; | |||
Flags::deathMessages[] = {1,1} ; | Flags::deathMessages[] = {0,1} ; | |||
Flags::enemyTag[] = {0,0} ; Flags::enemyTag[] = {0,0} ; | |||
Flags::friendlyTag[] = {0,0} ; Flags::friendlyTag[] = {0,0} ; | |||
Flags::hudGroupInfo[] = {0,1} ; | Flags::hudGroupInfo[] = {0,0} ; | |||
Flags::hudPerm[] = {0,0} ; Flags::hudPerm[] = {0,0} ; | |||
Flags::hudWpPerm[] = {0,0} ; Flags::hudWpPerm[] = {0,0} ; | |||
Flags::hudWp[] = {1,1} ; | Flags::hudWp[] = {0,0} ; | |||
Flags::hud[] = {1,1} ; | Flags::hud[] = {0,0} ; | |||
Flags::map[] = {0,1} ; | Flags::map[] = {0,0} ; | |||
Flags::netStats[] = {1,1} ; | Flags::netStats[] = {0,1} ; | |||
Flags::tracers[] = {0,0} ; Flags::tracers[] = {0,0} ; | |||
Flags::ultraAI[] = {0,1} ; Flags::ultraAI[] = {0,1} ; | |||
Flags::unlimitedSaves[] = {0,1} ; | Flags::unlimitedSaves[] = {0,0} ; | |||
Flags::vonId[] = {0,1} ; | Flags::vonID[] = {0,1} ; | |||
Flags::weaponCursor[] = {1,1} ; | Flags::weaponCursor[] = {0,0} ; | |||
autoAimAngle = 2.5 ; autoAimAngle = 2.5 ; | |||
autoAimDistance = 0.6 ; autoAimDistance = 0.6 ; | |||
autoAimSizeFactor = 0.3 ; autoAimSizeFactor = 0.3 ; | |||
badScoreChar = "X"" ; badScoreChar = "X"" ; | |||
badScoreImage = "\ca\ui\textures\deb_krizek.paa"" ; badScoreImage = "\ca\ui\textures\deb_krizek.paa"" ; | |||
description = """ ; | description = "The most realistic settings possible: no 3rd p | |||
displayName = "Veteran"" ; | displayName = "Expert"" ; | |||
groupArmorCoef = 1 ; groupArmorCoef = 1 ; | |||
maxPilotHeight = 10000 ; maxPilotHeight = 10000 ; | |||
myArmorCoef = 1 ; myArmorCoef = 1 ; | |||
peripheralVisionAid = 0.65 ; | peripheralVisionAid = 0 ; | |||
precisionEnemy = 0.75 ; | precisionEnemy = 1 ; | |||
precisionFriendly = 1 ; precisionFriendly = 1 ; | |||
scoreChar = "*"" ; scoreChar = "*"" ; | |||
scoreImage = "\ca\ui\textures\deb_hvezdicka.paa"" ; scoreImage = "\ca\ui\textures\deb_hvezdicka.paa"" ; | |||
showCadetHints = 0 ; showCadetHints = 0 ; | |||
showCadetWP = 1 ; | showCadetWP = 0 ; | |||
skillEnemy = 0.9 ; | skillEnemy = 1 ; | |||
skillFriendly = 1 ; skillFriendly = 1 ; | |||
visionAid = 0 ; visionAid = 0 ; | |||
bin\config.bin::CfgDifficulties::Recruit::Flags::armor[] = {1,1} ; | |||
bin\config.bin::CfgDifficulties::Recruit::Flags::friendlyTag[] = {1,1} ; | |||
bin\config.bin::CfgDifficulties::Recruit::Flags::enemyTag[] = {0,1} ; | |||
bin\config.bin::CfgDifficulties::Recruit::Flags::hud[] = {1,1} ; | |||
bin\config.bin::CfgDifficulties::Recruit::Flags::hudPerm[] = {1,1} ; | |||
bin\config.bin::CfgDifficulties::Recruit::Flags::hudWp[] = {1,1} ; | |||
bin\config.bin::CfgDifficulties::Recruit::Flags::hudWpPerm[] = {1,1} ; | |||
bin\config.bin::CfgDifficulties::Recruit::Flags::autoSpot[] = {1,1} ; | |||
bin\config.bin::CfgDifficulties::Recruit::Flags::map[] = {1,1} ; | |||
bin\config.bin::CfgDifficulties::Recruit::Flags::weaponCursor[] = {1,1} ; | |||
bin\config.bin::CfgDifficulties::Recruit::Flags::autoGuideAT[] = {1,1} ; | |||
bin\config.bin::CfgDifficulties::Recruit::Flags::clockIndicator[] = {1,1} ; | |||
bin\config.bin::CfgDifficulties::Recruit::Flags::3rdPersonView[] = {1,1} ; | |||
bin\config.bin::CfgDifficulties::Recruit::Flags::ultraAI[] = {0,1} ; | |||
bin\config.bin::CfgDifficulties::Recruit::Flags::autoAim[] = {0,1} ; | |||
bin\config.bin::CfgDifficulties::Recruit::Flags::unlimitedSaves[] = {1,1} ; | |||
bin\config.bin::CfgDifficulties::Recruit::Flags::deathMessages[] = {1,1} ; | |||
bin\config.bin::CfgDifficulties::Recruit::Flags::netStats[] = {1,1} ; | |||
bin\config.bin::CfgDifficulties::Recruit::Flags::vonID[] = {1,1} ; | |||
bin\config.bin::CfgDifficulties::Recruit::Flags::cameraShake[] = {0,1} ; | |||
bin\config.bin::CfgDifficulties::Recruit::Flags::hudGroupInfo[] = {1,1} ; | |||
bin\config.bin::CfgDifficulties::Recruit::Flags::tracers[] = {1,1} ; | |||
bin\config.bin::CfgDifficulties::Recruit::displayName = "Recruit"" ; | |||
bin\config.bin::CfgDifficulties::Recruit::description = """ ; | |||
bin\config.bin::CfgDifficulties::Recruit::showCadetHints = 1 ; | |||
bin\config.bin::CfgDifficulties::Recruit::showCadetWP = 1 ; | |||
bin\config.bin::CfgDifficulties::Recruit::maxPilotHeight = 150 ; | |||
bin\config.bin::CfgDifficulties::Recruit::scoreImage = "\ca\ui\textures\deb_pecka.paa"" ; | |||
bin\config.bin::CfgDifficulties::Recruit::scoreChar = "o"" ; | |||
bin\config.bin::CfgDifficulties::Recruit::badScoreImage = "\ca\ui\textures\deb_krizek.paa"" ; | |||
bin\config.bin::CfgDifficulties::Recruit::badScoreChar = "X"" ; | |||
bin\config.bin::CfgDifficulties::Recruit::skillFriendly = 1 ; | |||
bin\config.bin::CfgDifficulties::Recruit::precisionFriendly = 1 ; | |||
bin\config.bin::CfgDifficulties::Recruit::skillEnemy = 0.55 ; | |||
bin\config.bin::CfgDifficulties::Recruit::precisionEnemy = 0.3 ; | |||
bin\config.bin::CfgDifficulties::Recruit::myArmorCoef = 4 ; | |||
bin\config.bin::CfgDifficulties::Recruit::groupArmorCoef = 4 ; | |||
bin\config.bin::CfgDifficulties::Recruit::autoAimSizeFactor = 0.8 ; | |||
bin\config.bin::CfgDifficulties::Recruit::autoAimDistance = 1.2 ; | |||
bin\config.bin::CfgDifficulties::Recruit::autoAimAngle = 7 ; | |||
bin\config.bin::CfgDifficulties::Recruit::peripheralVisionAid = 0.85 ; | |||
bin\config.bin::CfgDifficulties::Recruit::visionAid = 0.85 ; | |||
bin\config.bin::CfgDifficulties::Regular::displayName = "Regular"" ; | |||
bin\config.bin::CfgDifficulties::Regular::description = """ ; | |||
bin\config.bin::CfgDifficulties::Regular::showCadetHints = 1 ; | |||
bin\config.bin::CfgDifficulties::Regular::showCadetWP = 1 ; | |||
bin\config.bin::CfgDifficulties::Regular::maxPilotHeight = 400 ; | |||
bin\config.bin::CfgDifficulties::Regular::scoreChar = "o"" ; | |||
bin\config.bin::CfgDifficulties::Regular::badScoreChar = "X"" ; | |||
bin\config.bin::CfgDifficulties::Regular::Flags::armor[] = {1,1} ; | |||
bin\config.bin::CfgDifficulties::Regular::Flags::friendlyTag[] = {1,1} ; | |||
bin\config.bin::CfgDifficulties::Regular::Flags::enemyTag[] = {0,1} ; | |||
bin\config.bin::CfgDifficulties::Regular::Flags::hud[] = {1,1} ; | |||
bin\config.bin::CfgDifficulties::Regular::Flags::hudPerm[] = {1,1} ; | |||
bin\config.bin::CfgDifficulties::Regular::Flags::hudWp[] = {1,1} ; | |||
bin\config.bin::CfgDifficulties::Regular::Flags::hudWpPerm[] = {1,1} ; | |||
bin\config.bin::CfgDifficulties::Regular::Flags::autoSpot[] = {1,1} ; | |||
bin\config.bin::CfgDifficulties::Regular::Flags::map[] = {1,1} ; | |||
bin\config.bin::CfgDifficulties::Regular::Flags::weaponCursor[] = {1,1} ; | |||
bin\config.bin::CfgDifficulties::Regular::Flags::autoGuideAT[] = {1,1} ; | |||
bin\config.bin::CfgDifficulties::Regular::Flags::clockIndicator[] = {1,1} ; | |||
bin\config.bin::CfgDifficulties::Regular::Flags::3rdPersonView[] = {1,1} ; | |||
bin\config.bin::CfgDifficulties::Regular::Flags::ultraAI[] = {0,1} ; | |||
bin\config.bin::CfgDifficulties::Regular::Flags::autoAim[] = {0,1} ; | |||
bin\config.bin::CfgDifficulties::Regular::Flags::unlimitedSaves[] = {1,1} ; | |||
bin\config.bin::CfgDifficulties::Regular::Flags::deathMessages[] = {1,1} ; | |||
bin\config.bin::CfgDifficulties::Regular::Flags::netStats[] = {1,1} ; | |||
bin\config.bin::CfgDifficulties::Regular::Flags::vonId[] = {1,1} ; | |||
bin\config.bin::CfgDifficulties::Regular::Flags::cameraShake[] = {1,1} ; | |||
bin\config.bin::CfgDifficulties::Regular::Flags::hudGroupInfo[] = {1,1} ; | |||
bin\config.bin::CfgDifficulties::Regular::Flags::tracers[] = {1,1} ; | |||
bin\config.bin::CfgDifficulties::Regular::scoreImage = "\ca\ui\textures\deb_pecka.paa"" ; | |||
bin\config.bin::CfgDifficulties::Regular::badScoreImage = "\ca\ui\textures\deb_krizek.paa"" ; | |||
bin\config.bin::CfgDifficulties::Regular::skillFriendly = 1 ; | |||
bin\config.bin::CfgDifficulties::Regular::precisionFriendly = 1 ; | |||
bin\config.bin::CfgDifficulties::Regular::skillEnemy = 0.7 ; | |||
bin\config.bin::CfgDifficulties::Regular::precisionEnemy = 0.5 ; | |||
bin\config.bin::CfgDifficulties::Regular::myArmorCoef = 3 ; | |||
bin\config.bin::CfgDifficulties::Regular::groupArmorCoef = 2.4 ; | |||
bin\config.bin::CfgDifficulties::Regular::autoAimSizeFactor = 0.9 ; | |||
bin\config.bin::CfgDifficulties::Regular::autoAimDistance = 1.3 ; | |||
bin\config.bin::CfgDifficulties::Regular::autoAimAngle = 6 ; | |||
bin\config.bin::CfgDifficulties::Regular::peripheralVisionAid = 0.75 ; | |||
bin\config.bin::CfgDifficulties::Regular::visionAid = 0 ; | |||
bin\config.bin::CfgDifficulties::Veteran::displayName = "Veteran"" ; | |||
bin\config.bin::CfgDifficulties::Veteran::description = """ ; | |||
bin\config.bin::CfgDifficulties::Veteran::showCadetHints = 0 ; | |||
bin\config.bin::CfgDifficulties::Veteran::showCadetWP = 1 ; | |||
bin\config.bin::CfgDifficulties::Veteran::maxPilotHeight = 10000 ; | |||
bin\config.bin::CfgDifficulties::Veteran::scoreChar = "*"" ; | |||
bin\config.bin::CfgDifficulties::Veteran::badScoreChar = "X"" ; | |||
bin\config.bin::CfgDifficulties::Veteran::Flags::armor[] = {0,0} ; | |||
bin\config.bin::CfgDifficulties::Veteran::Flags::friendlyTag[] = {0,0} ; | |||
bin\config.bin::CfgDifficulties::Veteran::Flags::enemyTag[] = {0,0} ; | |||
bin\config.bin::CfgDifficulties::Veteran::Flags::hud[] = {1,1} ; | |||
bin\config.bin::CfgDifficulties::Veteran::Flags::hudPerm[] = {0,0} ; | |||
bin\config.bin::CfgDifficulties::Veteran::Flags::hudWp[] = {1,1} ; | |||
bin\config.bin::CfgDifficulties::Veteran::Flags::hudWpPerm[] = {0,0} ; | |||
bin\config.bin::CfgDifficulties::Veteran::Flags::autoSpot[] = {0,0} ; | |||
bin\config.bin::CfgDifficulties::Veteran::Flags::map[] = {0,1} ; | |||
bin\config.bin::CfgDifficulties::Veteran::Flags::weaponCursor[] = {1,1} ; | |||
bin\config.bin::CfgDifficulties::Veteran::Flags::autoGuideAT[] = {0,0} ; | |||
bin\config.bin::CfgDifficulties::Veteran::Flags::clockIndicator[] = {0,1} ; | |||
bin\config.bin::CfgDifficulties::Veteran::Flags::3rdPersonView[] = {1,1} ; | |||
bin\config.bin::CfgDifficulties::Veteran::Flags::ultraAI[] = {0,1} ; | |||
bin\config.bin::CfgDifficulties::Veteran::Flags::autoAim[] = {0,0} ; | |||
bin\config.bin::CfgDifficulties::Veteran::Flags::unlimitedSaves[] = {0,1} ; | |||
bin\config.bin::CfgDifficulties::Veteran::Flags::deathMessages[] = {1,1} ; | |||
bin\config.bin::CfgDifficulties::Veteran::Flags::netStats[] = {1,1} ; | |||
bin\config.bin::CfgDifficulties::Veteran::Flags::vonId[] = {0,1} ; | |||
bin\config.bin::CfgDifficulties::Veteran::Flags::cameraShake[] = {1,1} ; | |||
bin\config.bin::CfgDifficulties::Veteran::Flags::hudGroupInfo[] = {0,1} ; | |||
bin\config.bin::CfgDifficulties::Veteran::Flags::tracers[] = {0,0} ; | |||
bin\config.bin::CfgDifficulties::Veteran::scoreImage = "\ca\ui\textures\deb_hvezdicka.paa"" ; | |||
bin\config.bin::CfgDifficulties::Veteran::badScoreImage = "\ca\ui\textures\deb_krizek.paa"" ; | |||
bin\config.bin::CfgDifficulties::Veteran::skillFriendly = 1 ; | |||
bin\config.bin::CfgDifficulties::Veteran::precisionFriendly = 1 ; | |||
bin\config.bin::CfgDifficulties::Veteran::skillEnemy = 0.9 ; | |||
bin\config.bin::CfgDifficulties::Veteran::precisionEnemy = 0.75 ; | |||
bin\config.bin::CfgDifficulties::Veteran::myArmorCoef = 1 ; | |||
bin\config.bin::CfgDifficulties::Veteran::groupArmorCoef = 1 ; | |||
bin\config.bin::CfgDifficulties::Veteran::autoAimSizeFactor = 0.3 ; | |||
bin\config.bin::CfgDifficulties::Veteran::autoAimDistance = 0.6 ; | |||
bin\config.bin::CfgDifficulties::Veteran::autoAimAngle = 2.5 ; | |||
bin\config.bin::CfgDifficulties::Veteran::peripheralVisionAid = 0.65 ; | |||
bin\config.bin::CfgDifficulties::Veteran::visionAid = 0 ; | |||
bin\config.bin::CfgDifficulties::Mercenary::Flags::armor[] = {0,0} ; | |||
bin\config.bin::CfgDifficulties::Mercenary::Flags::friendlyTag[] = {0,0} ; | |||
bin\config.bin::CfgDifficulties::Mercenary::Flags::enemyTag[] = {0,0} ; | |||
bin\config.bin::CfgDifficulties::Mercenary::Flags::hud[] = {0,0} ; | |||
bin\config.bin::CfgDifficulties::Mercenary::Flags::hudPerm[] = {0,0} ; | |||
bin\config.bin::CfgDifficulties::Mercenary::Flags::hudWp[] = {0,0} ; | |||
bin\config.bin::CfgDifficulties::Mercenary::Flags::hudWpPerm[] = {0,0} ; | |||
bin\config.bin::CfgDifficulties::Mercenary::Flags::autoSpot[] = {0,0} ; | |||
bin\config.bin::CfgDifficulties::Mercenary::Flags::map[] = {0,0} ; | |||
bin\config.bin::CfgDifficulties::Mercenary::Flags::weaponCursor[] = {0,0} ; | |||
bin\config.bin::CfgDifficulties::Mercenary::Flags::autoGuideAT[] = {0,0} ; | |||
bin\config.bin::CfgDifficulties::Mercenary::Flags::clockIndicator[] = {0,0} ; | |||
bin\config.bin::CfgDifficulties::Mercenary::Flags::3rdPersonView[] = {0,0} ; | |||
bin\config.bin::CfgDifficulties::Mercenary::Flags::ultraAI[] = {0,1} ; | |||
bin\config.bin::CfgDifficulties::Mercenary::Flags::autoAim[] = {0,0} ; | |||
bin\config.bin::CfgDifficulties::Mercenary::Flags::unlimitedSaves[] = {0,0} ; | |||
bin\config.bin::CfgDifficulties::Mercenary::Flags::deathMessages[] = {0,1} ; | |||
bin\config.bin::CfgDifficulties::Mercenary::Flags::netStats[] = {0,1} ; | |||
bin\config.bin::CfgDifficulties::Mercenary::Flags::vonID[] = {0,1} ; | |||
bin\config.bin::CfgDifficulties::Mercenary::Flags::cameraShake[] = {1,0} ; | |||
bin\config.bin::CfgDifficulties::Mercenary::Flags::hudGroupInfo[] = {0,0} ; | |||
bin\config.bin::CfgDifficulties::Mercenary::Flags::tracers[] = {0,0} ; | |||
bin\config.bin::CfgDifficulties::Mercenary::displayName = "Expert"" ; | |||
bin\config.bin::CfgDifficulties::Mercenary::description = "The most realistic settings possible: no 3rd person view, no articial help."" ; | |||
bin\config.bin::CfgDifficulties::Mercenary::showCadetHints = 0 ; | |||
bin\config.bin::CfgDifficulties::Mercenary::showCadetWP = 0 ; | |||
bin\config.bin::CfgDifficulties::Mercenary::maxPilotHeight = 10000 ; | |||
bin\config.bin::CfgDifficulties::Mercenary::scoreChar = "*"" ; | |||
bin\config.bin::CfgDifficulties::Mercenary::badScoreChar = "X"" ; | |||
bin\config.bin::CfgDifficulties::Mercenary::scoreImage = "\ca\ui\textures\deb_hvezdicka.paa"" ; | |||
bin\config.bin::CfgDifficulties::Mercenary::badScoreImage = "\ca\ui\textures\deb_krizek.paa"" ; | |||
bin\config.bin::CfgDifficulties::Mercenary::skillFriendly = 1 ; | |||
bin\config.bin::CfgDifficulties::Mercenary::precisionFriendly = 1 ; | |||
bin\config.bin::CfgDifficulties::Mercenary::skillEnemy = 1 ; | |||
bin\config.bin::CfgDifficulties::Mercenary::precisionEnemy = 1 ; | |||
bin\config.bin::CfgDifficulties::Mercenary::myArmorCoef = 1 ; | |||
bin\config.bin::CfgDifficulties::Mercenary::groupArmorCoef = 1 ; | |||
bin\config.bin::CfgDifficulties::Mercenary::autoAimSizeFactor = 0.3 ; | |||
bin\config.bin::CfgDifficulties::Mercenary::autoAimDistance = 0.6 ; | |||
bin\config.bin::CfgDifficulties::Mercenary::autoAimAngle = 2.5 ; | |||
bin\config.bin::CfgDifficulties::Mercenary::peripheralVisionAid = 0 ; | |||
bin\config.bin::CfgDifficulties::Mercenary::visionAid = 0 ; | |||
</pre> | </pre> |
Latest revision as of 11:16, 3 October 2010
recruit/regular/veteran/mercenary Extended armor 1 1 - - Armor Gives you improved body armor, tank armor etc Friendly TAG 1 1 - - FriendlyTag Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on. Enemy TAG 0 0 - - EnemyTag Displays information on enemy units Extended HUD info 1 1 1 - HUD Shows you leaders location and your position in formation Permanent extended HUD info 1 1 - - HUDPerm Shows HUD permanently HUD waypoints info 1 1 - - HUDWp Shows Waypoints right after they're ordered to you HUD waypoints info permanently 1 1 - - HUDWpPerm Shows Waypoints permanently ?? 1 1 0 - HUDGroupInfo Usually off to prevent WP point cheat for non drivers, but mission should provide other options Auto report 1 1 - - AutoSpot If you're close enough to an enemy, you'll report it without right-clicking Extended map info 1 1 - - Map Shows symbols for all objects known to your gruop on the map. This will NOT disable the map itself ! Weapond crosshair 1 1 1 - WeaponCursor Shows the crosshair for your weapon Auto guide AT 1 1 - - AutoGuideAT AT missiles will be automatically guided to their target. If 0, player has to lock onto the target Clock indicator 1 1 - - ClockIndicator Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, eemy man at 200 meters" 3rd person view 1 1 1 - 3rdPersonView This turns 3rd(third) person view and group leader view on or off Rifle bullet tracers 1 1 - - Tracers Displays tracers even of small arms that in real life would not have tracers Super AI 0 0 0 0 UltraAI Enables some kind of super AI that hears and sses more and has better tactics Auto Aim 0 0 - - AutoAim ?? Unlimited saves 1 1 - - UnlimitedSaves Enables saing permanently. For single player missions. But you then can only load the last save state KILL MSG 1 1 1 0 DeathMessages Displays "XXX was killed by YYY" messages in multiplayer MP SCORE 1 1 1 0 NetStats Enables the scoreboard functionality in MP VON ID 1 1 0 0 VonID When using VoN, display the name of the player speaking skillFriendly 1.00 1.00 1.00 1.00 skillEnemy 0.55 0.70 1.00 1.00 precisionFriendly 1.00 1.00 1.00 1.00 precisionEnemy 0.55 0.70 1.00 1.00
http://forums.bistudio.com/showthread.php?p=1517466&highlight=HUDGroupInfo#post1517466
73643
Recruit - Regular Flags::3rdPersonView[] = {1,1} ; Flags::3rdPersonView[] = {1,1} ; Flags::armor[] = {1,1} ; Flags::armor[] = {1,1} ; Flags::autoAim[] = {0,1} ; Flags::autoAim[] = {0,1} ; Flags::autoGuideAT[] = {1,1} ; Flags::autoGuideAT[] = {1,1} ; Flags::autoSpot[] = {1,1} ; Flags::autoSpot[] = {1,1} ; Flags::cameraShake[] = {0,1} ; | Flags::cameraShake[] = {1,1} ; Flags::clockIndicator[] = {1,1} ; Flags::clockIndicator[] = {1,1} ; Flags::deathMessages[] = {1,1} ; Flags::deathMessages[] = {1,1} ; Flags::enemyTag[] = {0,1} ; Flags::enemyTag[] = {0,1} ; Flags::friendlyTag[] = {1,1} ; Flags::friendlyTag[] = {1,1} ; Flags::hudGroupInfo[] = {1,1} ; Flags::hudGroupInfo[] = {1,1} ; Flags::hudPerm[] = {1,1} ; Flags::hudPerm[] = {1,1} ; Flags::hudWpPerm[] = {1,1} ; Flags::hudWpPerm[] = {1,1} ; Flags::hudWp[] = {1,1} ; Flags::hudWp[] = {1,1} ; Flags::hud[] = {1,1} ; Flags::hud[] = {1,1} ; Flags::map[] = {1,1} ; Flags::map[] = {1,1} ; Flags::netStats[] = {1,1} ; Flags::netStats[] = {1,1} ; Flags::tracers[] = {1,1} ; Flags::tracers[] = {1,1} ; Flags::ultraAI[] = {0,1} ; Flags::ultraAI[] = {0,1} ; Flags::unlimitedSaves[] = {1,1} ; Flags::unlimitedSaves[] = {1,1} ; Flags::vonID[] = {1,1} ; | Flags::vonId[] = {1,1} ; Flags::weaponCursor[] = {1,1} ; Flags::weaponCursor[] = {1,1} ; autoAimAngle = 7 ; | autoAimAngle = 6 ; autoAimDistance = 1.2 ; | autoAimDistance = 1.3 ; autoAimSizeFactor = 0.8 ; | autoAimSizeFactor = 0.9 ; badScoreChar = "X"" ; badScoreChar = "X"" ; badScoreImage = "\ca\ui\textures\deb_krizek.paa"" ; badScoreImage = "\ca\ui\textures\deb_krizek.paa"" ; description = """ ; description = """ ; displayName = "Recruit"" ; | displayName = "Regular"" ; groupArmorCoef = 4 ; | groupArmorCoef = 2.4 ; maxPilotHeight = 150 ; | maxPilotHeight = 400 ; myArmorCoef = 4 ; | myArmorCoef = 3 ; peripheralVisionAid = 0.85 ; | peripheralVisionAid = 0.75 ; precisionEnemy = 0.3 ; | precisionEnemy = 0.5 ; precisionFriendly = 1 ; precisionFriendly = 1 ; scoreChar = "o"" ; scoreChar = "o"" ; scoreImage = "\ca\ui\textures\deb_pecka.paa"" ; scoreImage = "\ca\ui\textures\deb_pecka.paa"" ; showCadetHints = 1 ; showCadetHints = 1 ; showCadetWP = 1 ; showCadetWP = 1 ; skillEnemy = 0.55 ; | skillEnemy = 0.7 ; skillFriendly = 1 ; skillFriendly = 1 ; visionAid = 0.85 ; | visionAid = 0 ; Regular - Veteran Flags::3rdPersonView[] = {1,1} ; Flags::3rdPersonView[] = {1,1} ; Flags::armor[] = {1,1} ; | Flags::armor[] = {0,0} ; Flags::autoAim[] = {0,1} ; | Flags::autoAim[] = {0,0} ; Flags::autoGuideAT[] = {1,1} ; | Flags::autoGuideAT[] = {0,0} ; Flags::autoSpot[] = {1,1} ; | Flags::autoSpot[] = {0,0} ; Flags::cameraShake[] = {1,1} ; Flags::cameraShake[] = {1,1} ; Flags::clockIndicator[] = {1,1} ; | Flags::clockIndicator[] = {0,1} ; Flags::deathMessages[] = {1,1} ; Flags::deathMessages[] = {1,1} ; Flags::enemyTag[] = {0,1} ; | Flags::enemyTag[] = {0,0} ; Flags::friendlyTag[] = {1,1} ; | Flags::friendlyTag[] = {0,0} ; Flags::hudGroupInfo[] = {1,1} ; | Flags::hudGroupInfo[] = {0,1} ; Flags::hudPerm[] = {1,1} ; | Flags::hudPerm[] = {0,0} ; Flags::hudWpPerm[] = {1,1} ; | Flags::hudWpPerm[] = {0,0} ; Flags::hudWp[] = {1,1} ; Flags::hudWp[] = {1,1} ; Flags::hud[] = {1,1} ; Flags::hud[] = {1,1} ; Flags::map[] = {1,1} ; | Flags::map[] = {0,1} ; Flags::netStats[] = {1,1} ; Flags::netStats[] = {1,1} ; Flags::tracers[] = {1,1} ; | Flags::tracers[] = {0,0} ; Flags::ultraAI[] = {0,1} ; Flags::ultraAI[] = {0,1} ; Flags::unlimitedSaves[] = {1,1} ; | Flags::unlimitedSaves[] = {0,1} ; Flags::vonId[] = {1,1} ; | Flags::vonId[] = {0,1} ; Flags::weaponCursor[] = {1,1} ; Flags::weaponCursor[] = {1,1} ; autoAimAngle = 6 ; | autoAimAngle = 2.5 ; autoAimDistance = 1.3 ; | autoAimDistance = 0.6 ; autoAimSizeFactor = 0.9 ; | autoAimSizeFactor = 0.3 ; badScoreChar = "X"" ; badScoreChar = "X"" ; badScoreImage = "\ca\ui\textures\deb_krizek.paa"" ; badScoreImage = "\ca\ui\textures\deb_krizek.paa"" ; description = """ ; description = """ ; displayName = "Regular"" ; | displayName = "Veteran"" ; groupArmorCoef = 2.4 ; | groupArmorCoef = 1 ; maxPilotHeight = 400 ; | maxPilotHeight = 10000 ; myArmorCoef = 3 ; | myArmorCoef = 1 ; peripheralVisionAid = 0.75 ; | peripheralVisionAid = 0.65 ; precisionEnemy = 0.5 ; | precisionEnemy = 0.75 ; precisionFriendly = 1 ; precisionFriendly = 1 ; scoreChar = "o"" ; | scoreChar = "*"" ; scoreImage = "\ca\ui\textures\deb_pecka.paa"" ; | scoreImage = "\ca\ui\textures\deb_hvezdicka.paa"" ; showCadetHints = 1 ; | showCadetHints = 0 ; showCadetWP = 1 ; showCadetWP = 1 ; skillEnemy = 0.7 ; | skillEnemy = 0.9 ; skillFriendly = 1 ; skillFriendly = 1 ; visionAid = 0 ; visionAid = 0 ; Veteran - Mercenary Flags::3rdPersonView[] = {1,1} ; | Flags::3rdPersonView[] = {0,0} ; Flags::armor[] = {0,0} ; Flags::armor[] = {0,0} ; Flags::autoAim[] = {0,0} ; Flags::autoAim[] = {0,0} ; Flags::autoGuideAT[] = {0,0} ; Flags::autoGuideAT[] = {0,0} ; Flags::autoSpot[] = {0,0} ; Flags::autoSpot[] = {0,0} ; Flags::cameraShake[] = {1,1} ; | Flags::cameraShake[] = {1,0} ; Flags::clockIndicator[] = {0,1} ; | Flags::clockIndicator[] = {0,0} ; Flags::deathMessages[] = {1,1} ; | Flags::deathMessages[] = {0,1} ; Flags::enemyTag[] = {0,0} ; Flags::enemyTag[] = {0,0} ; Flags::friendlyTag[] = {0,0} ; Flags::friendlyTag[] = {0,0} ; Flags::hudGroupInfo[] = {0,1} ; | Flags::hudGroupInfo[] = {0,0} ; Flags::hudPerm[] = {0,0} ; Flags::hudPerm[] = {0,0} ; Flags::hudWpPerm[] = {0,0} ; Flags::hudWpPerm[] = {0,0} ; Flags::hudWp[] = {1,1} ; | Flags::hudWp[] = {0,0} ; Flags::hud[] = {1,1} ; | Flags::hud[] = {0,0} ; Flags::map[] = {0,1} ; | Flags::map[] = {0,0} ; Flags::netStats[] = {1,1} ; | Flags::netStats[] = {0,1} ; Flags::tracers[] = {0,0} ; Flags::tracers[] = {0,0} ; Flags::ultraAI[] = {0,1} ; Flags::ultraAI[] = {0,1} ; Flags::unlimitedSaves[] = {0,1} ; | Flags::unlimitedSaves[] = {0,0} ; Flags::vonId[] = {0,1} ; | Flags::vonID[] = {0,1} ; Flags::weaponCursor[] = {1,1} ; | Flags::weaponCursor[] = {0,0} ; autoAimAngle = 2.5 ; autoAimAngle = 2.5 ; autoAimDistance = 0.6 ; autoAimDistance = 0.6 ; autoAimSizeFactor = 0.3 ; autoAimSizeFactor = 0.3 ; badScoreChar = "X"" ; badScoreChar = "X"" ; badScoreImage = "\ca\ui\textures\deb_krizek.paa"" ; badScoreImage = "\ca\ui\textures\deb_krizek.paa"" ; description = """ ; | description = "The most realistic settings possible: no 3rd p displayName = "Veteran"" ; | displayName = "Expert"" ; groupArmorCoef = 1 ; groupArmorCoef = 1 ; maxPilotHeight = 10000 ; maxPilotHeight = 10000 ; myArmorCoef = 1 ; myArmorCoef = 1 ; peripheralVisionAid = 0.65 ; | peripheralVisionAid = 0 ; precisionEnemy = 0.75 ; | precisionEnemy = 1 ; precisionFriendly = 1 ; precisionFriendly = 1 ; scoreChar = "*"" ; scoreChar = "*"" ; scoreImage = "\ca\ui\textures\deb_hvezdicka.paa"" ; scoreImage = "\ca\ui\textures\deb_hvezdicka.paa"" ; showCadetHints = 0 ; showCadetHints = 0 ; showCadetWP = 1 ; | showCadetWP = 0 ; skillEnemy = 0.9 ; | skillEnemy = 1 ; skillFriendly = 1 ; skillFriendly = 1 ; visionAid = 0 ; visionAid = 0 ; bin\config.bin::CfgDifficulties::Recruit::Flags::armor[] = {1,1} ; bin\config.bin::CfgDifficulties::Recruit::Flags::friendlyTag[] = {1,1} ; bin\config.bin::CfgDifficulties::Recruit::Flags::enemyTag[] = {0,1} ; bin\config.bin::CfgDifficulties::Recruit::Flags::hud[] = {1,1} ; bin\config.bin::CfgDifficulties::Recruit::Flags::hudPerm[] = {1,1} ; bin\config.bin::CfgDifficulties::Recruit::Flags::hudWp[] = {1,1} ; bin\config.bin::CfgDifficulties::Recruit::Flags::hudWpPerm[] = {1,1} ; bin\config.bin::CfgDifficulties::Recruit::Flags::autoSpot[] = {1,1} ; bin\config.bin::CfgDifficulties::Recruit::Flags::map[] = {1,1} ; bin\config.bin::CfgDifficulties::Recruit::Flags::weaponCursor[] = {1,1} ; bin\config.bin::CfgDifficulties::Recruit::Flags::autoGuideAT[] = {1,1} ; bin\config.bin::CfgDifficulties::Recruit::Flags::clockIndicator[] = {1,1} ; bin\config.bin::CfgDifficulties::Recruit::Flags::3rdPersonView[] = {1,1} ; bin\config.bin::CfgDifficulties::Recruit::Flags::ultraAI[] = {0,1} ; bin\config.bin::CfgDifficulties::Recruit::Flags::autoAim[] = {0,1} ; bin\config.bin::CfgDifficulties::Recruit::Flags::unlimitedSaves[] = {1,1} ; bin\config.bin::CfgDifficulties::Recruit::Flags::deathMessages[] = {1,1} ; bin\config.bin::CfgDifficulties::Recruit::Flags::netStats[] = {1,1} ; bin\config.bin::CfgDifficulties::Recruit::Flags::vonID[] = {1,1} ; bin\config.bin::CfgDifficulties::Recruit::Flags::cameraShake[] = {0,1} ; bin\config.bin::CfgDifficulties::Recruit::Flags::hudGroupInfo[] = {1,1} ; bin\config.bin::CfgDifficulties::Recruit::Flags::tracers[] = {1,1} ; bin\config.bin::CfgDifficulties::Recruit::displayName = "Recruit"" ; bin\config.bin::CfgDifficulties::Recruit::description = """ ; bin\config.bin::CfgDifficulties::Recruit::showCadetHints = 1 ; bin\config.bin::CfgDifficulties::Recruit::showCadetWP = 1 ; bin\config.bin::CfgDifficulties::Recruit::maxPilotHeight = 150 ; bin\config.bin::CfgDifficulties::Recruit::scoreImage = "\ca\ui\textures\deb_pecka.paa"" ; bin\config.bin::CfgDifficulties::Recruit::scoreChar = "o"" ; bin\config.bin::CfgDifficulties::Recruit::badScoreImage = "\ca\ui\textures\deb_krizek.paa"" ; bin\config.bin::CfgDifficulties::Recruit::badScoreChar = "X"" ; bin\config.bin::CfgDifficulties::Recruit::skillFriendly = 1 ; bin\config.bin::CfgDifficulties::Recruit::precisionFriendly = 1 ; bin\config.bin::CfgDifficulties::Recruit::skillEnemy = 0.55 ; bin\config.bin::CfgDifficulties::Recruit::precisionEnemy = 0.3 ; bin\config.bin::CfgDifficulties::Recruit::myArmorCoef = 4 ; bin\config.bin::CfgDifficulties::Recruit::groupArmorCoef = 4 ; bin\config.bin::CfgDifficulties::Recruit::autoAimSizeFactor = 0.8 ; bin\config.bin::CfgDifficulties::Recruit::autoAimDistance = 1.2 ; bin\config.bin::CfgDifficulties::Recruit::autoAimAngle = 7 ; bin\config.bin::CfgDifficulties::Recruit::peripheralVisionAid = 0.85 ; bin\config.bin::CfgDifficulties::Recruit::visionAid = 0.85 ; bin\config.bin::CfgDifficulties::Regular::displayName = "Regular"" ; bin\config.bin::CfgDifficulties::Regular::description = """ ; bin\config.bin::CfgDifficulties::Regular::showCadetHints = 1 ; bin\config.bin::CfgDifficulties::Regular::showCadetWP = 1 ; bin\config.bin::CfgDifficulties::Regular::maxPilotHeight = 400 ; bin\config.bin::CfgDifficulties::Regular::scoreChar = "o"" ; bin\config.bin::CfgDifficulties::Regular::badScoreChar = "X"" ; bin\config.bin::CfgDifficulties::Regular::Flags::armor[] = {1,1} ; bin\config.bin::CfgDifficulties::Regular::Flags::friendlyTag[] = {1,1} ; bin\config.bin::CfgDifficulties::Regular::Flags::enemyTag[] = {0,1} ; bin\config.bin::CfgDifficulties::Regular::Flags::hud[] = {1,1} ; bin\config.bin::CfgDifficulties::Regular::Flags::hudPerm[] = {1,1} ; bin\config.bin::CfgDifficulties::Regular::Flags::hudWp[] = {1,1} ; bin\config.bin::CfgDifficulties::Regular::Flags::hudWpPerm[] = {1,1} ; bin\config.bin::CfgDifficulties::Regular::Flags::autoSpot[] = {1,1} ; bin\config.bin::CfgDifficulties::Regular::Flags::map[] = {1,1} ; bin\config.bin::CfgDifficulties::Regular::Flags::weaponCursor[] = {1,1} ; bin\config.bin::CfgDifficulties::Regular::Flags::autoGuideAT[] = {1,1} ; bin\config.bin::CfgDifficulties::Regular::Flags::clockIndicator[] = {1,1} ; bin\config.bin::CfgDifficulties::Regular::Flags::3rdPersonView[] = {1,1} ; bin\config.bin::CfgDifficulties::Regular::Flags::ultraAI[] = {0,1} ; bin\config.bin::CfgDifficulties::Regular::Flags::autoAim[] = {0,1} ; bin\config.bin::CfgDifficulties::Regular::Flags::unlimitedSaves[] = {1,1} ; bin\config.bin::CfgDifficulties::Regular::Flags::deathMessages[] = {1,1} ; bin\config.bin::CfgDifficulties::Regular::Flags::netStats[] = {1,1} ; bin\config.bin::CfgDifficulties::Regular::Flags::vonId[] = {1,1} ; bin\config.bin::CfgDifficulties::Regular::Flags::cameraShake[] = {1,1} ; bin\config.bin::CfgDifficulties::Regular::Flags::hudGroupInfo[] = {1,1} ; bin\config.bin::CfgDifficulties::Regular::Flags::tracers[] = {1,1} ; bin\config.bin::CfgDifficulties::Regular::scoreImage = "\ca\ui\textures\deb_pecka.paa"" ; bin\config.bin::CfgDifficulties::Regular::badScoreImage = "\ca\ui\textures\deb_krizek.paa"" ; bin\config.bin::CfgDifficulties::Regular::skillFriendly = 1 ; bin\config.bin::CfgDifficulties::Regular::precisionFriendly = 1 ; bin\config.bin::CfgDifficulties::Regular::skillEnemy = 0.7 ; bin\config.bin::CfgDifficulties::Regular::precisionEnemy = 0.5 ; bin\config.bin::CfgDifficulties::Regular::myArmorCoef = 3 ; bin\config.bin::CfgDifficulties::Regular::groupArmorCoef = 2.4 ; bin\config.bin::CfgDifficulties::Regular::autoAimSizeFactor = 0.9 ; bin\config.bin::CfgDifficulties::Regular::autoAimDistance = 1.3 ; bin\config.bin::CfgDifficulties::Regular::autoAimAngle = 6 ; bin\config.bin::CfgDifficulties::Regular::peripheralVisionAid = 0.75 ; bin\config.bin::CfgDifficulties::Regular::visionAid = 0 ; bin\config.bin::CfgDifficulties::Veteran::displayName = "Veteran"" ; bin\config.bin::CfgDifficulties::Veteran::description = """ ; bin\config.bin::CfgDifficulties::Veteran::showCadetHints = 0 ; bin\config.bin::CfgDifficulties::Veteran::showCadetWP = 1 ; bin\config.bin::CfgDifficulties::Veteran::maxPilotHeight = 10000 ; bin\config.bin::CfgDifficulties::Veteran::scoreChar = "*"" ; bin\config.bin::CfgDifficulties::Veteran::badScoreChar = "X"" ; bin\config.bin::CfgDifficulties::Veteran::Flags::armor[] = {0,0} ; bin\config.bin::CfgDifficulties::Veteran::Flags::friendlyTag[] = {0,0} ; bin\config.bin::CfgDifficulties::Veteran::Flags::enemyTag[] = {0,0} ; bin\config.bin::CfgDifficulties::Veteran::Flags::hud[] = {1,1} ; bin\config.bin::CfgDifficulties::Veteran::Flags::hudPerm[] = {0,0} ; bin\config.bin::CfgDifficulties::Veteran::Flags::hudWp[] = {1,1} ; bin\config.bin::CfgDifficulties::Veteran::Flags::hudWpPerm[] = {0,0} ; bin\config.bin::CfgDifficulties::Veteran::Flags::autoSpot[] = {0,0} ; bin\config.bin::CfgDifficulties::Veteran::Flags::map[] = {0,1} ; bin\config.bin::CfgDifficulties::Veteran::Flags::weaponCursor[] = {1,1} ; bin\config.bin::CfgDifficulties::Veteran::Flags::autoGuideAT[] = {0,0} ; bin\config.bin::CfgDifficulties::Veteran::Flags::clockIndicator[] = {0,1} ; bin\config.bin::CfgDifficulties::Veteran::Flags::3rdPersonView[] = {1,1} ; bin\config.bin::CfgDifficulties::Veteran::Flags::ultraAI[] = {0,1} ; bin\config.bin::CfgDifficulties::Veteran::Flags::autoAim[] = {0,0} ; bin\config.bin::CfgDifficulties::Veteran::Flags::unlimitedSaves[] = {0,1} ; bin\config.bin::CfgDifficulties::Veteran::Flags::deathMessages[] = {1,1} ; bin\config.bin::CfgDifficulties::Veteran::Flags::netStats[] = {1,1} ; bin\config.bin::CfgDifficulties::Veteran::Flags::vonId[] = {0,1} ; bin\config.bin::CfgDifficulties::Veteran::Flags::cameraShake[] = {1,1} ; bin\config.bin::CfgDifficulties::Veteran::Flags::hudGroupInfo[] = {0,1} ; bin\config.bin::CfgDifficulties::Veteran::Flags::tracers[] = {0,0} ; bin\config.bin::CfgDifficulties::Veteran::scoreImage = "\ca\ui\textures\deb_hvezdicka.paa"" ; bin\config.bin::CfgDifficulties::Veteran::badScoreImage = "\ca\ui\textures\deb_krizek.paa"" ; bin\config.bin::CfgDifficulties::Veteran::skillFriendly = 1 ; bin\config.bin::CfgDifficulties::Veteran::precisionFriendly = 1 ; bin\config.bin::CfgDifficulties::Veteran::skillEnemy = 0.9 ; bin\config.bin::CfgDifficulties::Veteran::precisionEnemy = 0.75 ; bin\config.bin::CfgDifficulties::Veteran::myArmorCoef = 1 ; bin\config.bin::CfgDifficulties::Veteran::groupArmorCoef = 1 ; bin\config.bin::CfgDifficulties::Veteran::autoAimSizeFactor = 0.3 ; bin\config.bin::CfgDifficulties::Veteran::autoAimDistance = 0.6 ; bin\config.bin::CfgDifficulties::Veteran::autoAimAngle = 2.5 ; bin\config.bin::CfgDifficulties::Veteran::peripheralVisionAid = 0.65 ; bin\config.bin::CfgDifficulties::Veteran::visionAid = 0 ; bin\config.bin::CfgDifficulties::Mercenary::Flags::armor[] = {0,0} ; bin\config.bin::CfgDifficulties::Mercenary::Flags::friendlyTag[] = {0,0} ; bin\config.bin::CfgDifficulties::Mercenary::Flags::enemyTag[] = {0,0} ; bin\config.bin::CfgDifficulties::Mercenary::Flags::hud[] = {0,0} ; bin\config.bin::CfgDifficulties::Mercenary::Flags::hudPerm[] = {0,0} ; bin\config.bin::CfgDifficulties::Mercenary::Flags::hudWp[] = {0,0} ; bin\config.bin::CfgDifficulties::Mercenary::Flags::hudWpPerm[] = {0,0} ; bin\config.bin::CfgDifficulties::Mercenary::Flags::autoSpot[] = {0,0} ; bin\config.bin::CfgDifficulties::Mercenary::Flags::map[] = {0,0} ; bin\config.bin::CfgDifficulties::Mercenary::Flags::weaponCursor[] = {0,0} ; bin\config.bin::CfgDifficulties::Mercenary::Flags::autoGuideAT[] = {0,0} ; bin\config.bin::CfgDifficulties::Mercenary::Flags::clockIndicator[] = {0,0} ; bin\config.bin::CfgDifficulties::Mercenary::Flags::3rdPersonView[] = {0,0} ; bin\config.bin::CfgDifficulties::Mercenary::Flags::ultraAI[] = {0,1} ; bin\config.bin::CfgDifficulties::Mercenary::Flags::autoAim[] = {0,0} ; bin\config.bin::CfgDifficulties::Mercenary::Flags::unlimitedSaves[] = {0,0} ; bin\config.bin::CfgDifficulties::Mercenary::Flags::deathMessages[] = {0,1} ; bin\config.bin::CfgDifficulties::Mercenary::Flags::netStats[] = {0,1} ; bin\config.bin::CfgDifficulties::Mercenary::Flags::vonID[] = {0,1} ; bin\config.bin::CfgDifficulties::Mercenary::Flags::cameraShake[] = {1,0} ; bin\config.bin::CfgDifficulties::Mercenary::Flags::hudGroupInfo[] = {0,0} ; bin\config.bin::CfgDifficulties::Mercenary::Flags::tracers[] = {0,0} ; bin\config.bin::CfgDifficulties::Mercenary::displayName = "Expert"" ; bin\config.bin::CfgDifficulties::Mercenary::description = "The most realistic settings possible: no 3rd person view, no articial help."" ; bin\config.bin::CfgDifficulties::Mercenary::showCadetHints = 0 ; bin\config.bin::CfgDifficulties::Mercenary::showCadetWP = 0 ; bin\config.bin::CfgDifficulties::Mercenary::maxPilotHeight = 10000 ; bin\config.bin::CfgDifficulties::Mercenary::scoreChar = "*"" ; bin\config.bin::CfgDifficulties::Mercenary::badScoreChar = "X"" ; bin\config.bin::CfgDifficulties::Mercenary::scoreImage = "\ca\ui\textures\deb_hvezdicka.paa"" ; bin\config.bin::CfgDifficulties::Mercenary::badScoreImage = "\ca\ui\textures\deb_krizek.paa"" ; bin\config.bin::CfgDifficulties::Mercenary::skillFriendly = 1 ; bin\config.bin::CfgDifficulties::Mercenary::precisionFriendly = 1 ; bin\config.bin::CfgDifficulties::Mercenary::skillEnemy = 1 ; bin\config.bin::CfgDifficulties::Mercenary::precisionEnemy = 1 ; bin\config.bin::CfgDifficulties::Mercenary::myArmorCoef = 1 ; bin\config.bin::CfgDifficulties::Mercenary::groupArmorCoef = 1 ; bin\config.bin::CfgDifficulties::Mercenary::autoAimSizeFactor = 0.3 ; bin\config.bin::CfgDifficulties::Mercenary::autoAimDistance = 0.6 ; bin\config.bin::CfgDifficulties::Mercenary::autoAimAngle = 2.5 ; bin\config.bin::CfgDifficulties::Mercenary::peripheralVisionAid = 0 ; bin\config.bin::CfgDifficulties::Mercenary::visionAid = 0 ;