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Lou Montana (talk | contribs) m (Some wiki formatting) |
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=How to | =How to make a Userconfig:= | ||
Some quick notes from what I learned while trying to use it for a mission. | Some quick notes from what I learned while trying to use it for a mission. | ||
(a.k.a. What I wish somebody had written already) | (a.k.a. What I wish somebody had written already) ''--MaHuJa'' | ||
userconfig\ | The '''\userconfig''' folder should be located in the root Arma 3 game directory, typically in your main Steam folder, \Steam\steamapps\common\Arma 3\ | ||
'''Description.ext''' | |||
<syntaxhighlight lang="cpp"> | |||
class X | |||
{ | |||
#include "\userconfig\MY_addon\Somefile.hpp" | |||
}; | |||
</syntaxhighlight> | |||
'''\userconfig\MY_addon\Somefile.hpp''' | |||
<syntaxhighlight lang="cpp"> | |||
class Y | |||
{ | |||
key = value; | |||
}; | |||
</syntaxhighlight> | |||
'''Use:''' | |||
<sqf>_userConfigValue = getNumber (missionConfigFile >> "X" >> "Y" >> "key");</sqf> | |||
Skipping class X means the user could introduce anything into the description.ext | Skipping class X means the user could introduce anything into the description.ext | ||
Line 22: | Line 34: | ||
[[campaignConfigFile]] is similar but for a campaign | [[campaignConfigFile]] is similar but for a campaign | ||
[[configFile]] is about the "global config" of unit types, vehicle types, and so on - this is the area added to by addons. | [[configFile]] is about the "global config" of unit types, vehicle types, and so on - this is the area added to by addons. | ||
{{GameCategory|arma2|Editing}} | |||
{{GameCategory|arma3|Editing}} |
Latest revision as of 16:45, 22 July 2022
How to make a Userconfig:
Some quick notes from what I learned while trying to use it for a mission. (a.k.a. What I wish somebody had written already) --MaHuJa
The \userconfig folder should be located in the root Arma 3 game directory, typically in your main Steam folder, \Steam\steamapps\common\Arma 3\
Description.ext
class X
{
#include "\userconfig\MY_addon\Somefile.hpp"
};
\userconfig\MY_addon\Somefile.hpp
class Y
{
key = value;
};
Use:
Skipping class X means the user could introduce anything into the description.ext
Note that #include WILL fail with a CTD if the somefile.hpp doesn't exist.
missionConfigFile is used when the mission does the include from description.ext campaignConfigFile is similar but for a campaign configFile is about the "global config" of unit types, vehicle types, and so on - this is the area added to by addons.