fadeRadio: Difference between revisions

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[[Category:Scripting Commands|FadeRadio]]
{{RV|type=command
[[Category:Scripting Commands OFP Elite|FadeRadio]]
[[Category:Scripting Commands ArmA|FadeRadio]]


<new command not populated>
|game1= ofp
|version1= 1.00


|game2= ofpe
|version2= 1.00


<h2 style="color:#000066">''''' fadeRadio '''''</h2>
|game3= arma1
|version3= 1.00


|game4= arma2
|version4= 1.00


'''Operand types:'''
|game5= arma2oa
|version5= 1.50


'''Type of returned value:'''
|game6= tkoh
|version6= 1.00


'''Compatibility:'''
|game7= arma3
|version7= 0.50


'''Description:'''
|eff= local


|gr1= Sounds


'''Example:'''
|descr= Changes the radio volume smoothly within the given time. {{Feature|informative|The player's in-game setting is not changed by this command: {{hl|Final Volume {{=}} Client Setting * Scripted Volume}}.}}
 
|s1= time [[fadeRadio]]  volume
 
|p1= time: [[Number]] - fade interval in seconds
 
|p2= volume: [[Number]] - radio volume range 0 to 2
 
|r1= [[Nothing]]
 
|x1= <sqf>5 fadeRadio 0.1;</sqf>
 
|seealso= [[fadeSound]] [[fadeMusic]] [[fadeSpeech]] [[fadeEnvironment]] [[environmentVolume]] [[radioVolume]] [[soundVolume]] [[musicVolume]]
}}
 
{{Note
|user= Beita
|timestamp= 20080911171700
|text= Does not affect VoN.
}}
 
{{Note
|user= Fusselwurm
|timestamp= 20160913155200
|text= Also influences audibility of the missile warning in helicopters.
}}

Latest revision as of 19:38, 19 February 2025

Hover & click on the images for description

Description

Description:
Changes the radio volume smoothly within the given time.
The player's in-game setting is not changed by this command: Final Volume = Client Setting * Scripted Volume.
Groups:
Sounds

Syntax

Syntax:
time fadeRadio volume
Parameters:
time: Number - fade interval in seconds
volume: Number - radio volume range 0 to 2
Return Value:
Nothing

Examples

Example 1:
5 fadeRadio 0.1;

Additional Information

See also:
fadeSound fadeMusic fadeSpeech fadeEnvironment environmentVolume radioVolume soundVolume musicVolume

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Beita - c
Posted on Sep 11, 2008 - 17:17 (UTC)
Does not affect VoN.
Fusselwurm - c
Posted on Sep 13, 2016 - 15:52 (UTC)
Also influences audibility of the missile warning in helicopters.