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| for desc.ext
| | #REDIRECT [[Description.ext]] |
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| <pre>
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| class CfgRadio //straightfoward array of {filename,volume,pitch}
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| {
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| sounds[]={};
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| class Seq0{name="Seq0"; sound[]={"sound\09r06.wss", db-40, 1.0}; title=$STRM_09r06; };
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| };
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| class CfgSFX
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| {
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| sounds[]={hospoda2};
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| class Hospoda2
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| {
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| name="Hospoda2";
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| sounds[]={sound1};//<<<<<name of sound array
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| sound1[]={"hospoda2.ogg", db-0,1, 1, 1, 1, 1};//who knows
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| empty[]= {, , , , 1 , 5, 20};
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| };
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| };
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| </pre>
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| =cfgSounds=
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| one hell of a mess with titleS note the plural
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| ofp used semi colons between
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| titles[]={StartTime,Text};
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| titles[]=
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| <pre>
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| class CfgSounds
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| {
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| sounds[]={};
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| class Seq1 {name="Seq1"; sound[]={"sound\09v07.ogg", db, 1.0}; titles[]={0, $STRM_09v07}; };//standard
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| class 11v01{name="11v01"; sound[]={"sound\11v01.ogg", db-05, 1.0}; titles[]={{0,0.4}, $STRM_11v01}; };
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| class 11v04{name="11v04"; sound[]={"sound\11v04.ogg", db-05, 1.0}; titles[]={ 0, $STRM_11v04, {5.5,0.5}, $STRM_11v04a}; };
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| </pre>
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| =cfgENVsounds==
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| <pre>
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| class CfgEnvSounds
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| {
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| sounds[]={dest};
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| class dest
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| {
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| name="dest";
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| sound[]={"sound\dest.ogg", db, 1.0};
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| soundNight[]={"sound\dest.ogg", db, 1.0};//<<<<
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| titles[]={};
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| };
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| };
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| </pre>
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| ==Campaign Root==
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| <pre>
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| /* all file references are with respect to DtaExt
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| ** it auto defaults to DtaExt.
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| ** The source file can be in any folder off DtaExt or none at all
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| ** You cannot have standard Sound or Music folders
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| ** slash / no slash is same
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| **
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| ** A1 and ofp did not require music\ or sound\ specs (and probably allowed root music and sound too.
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| **
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| */
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| </pre>
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| =Scripts=
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| ==Campaigns==
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| <pre>
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| you cannot use backslash at all it wont find it.
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| Note that Campaign root scripts folder is implied if it cannot find file in the mission.
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| execvm thing.sqf // assumes it's in mission.sqm root, OR campaign root.scripts
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| execvm Scripts\thing.sqf // will look in mission.sqm\scripts or campaignRoot\scripts\scripts
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| </pre>
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