From Bohemia Interactive Community
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| =AI Behaviour=
| | #REDIRECT [[AI Behaviour]] |
| The [[setBehaviour]] & [[setWaypointBehaviour]] commands have several effects on the AI's actions.
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| Some of them are listed below. For more info read this [[Mission_Editor:_Waypoints#Behaviour|behaviour]] section.
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| ==Pathfinding==
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| *'''SAFE, CARELESS''' - Units will try to stay on roads, not caring about finding any cover
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| *'''AWARE''' - Units try to stay mostly on roads, occasionally using cover
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| *'''COMBAT, STEALTH''' - Units will try to utilize cover whenever possible
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| [[Image:Behaviour paths.gif|600px]]
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| ==Stance==
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| *'''SAFE, CARELESS''' - Units will stay upright
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| *'''AWARE, COMBAT''' - Units will stay upright most of the time, kneeling down occasionally
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| *'''STEALTH''' - Units will be prone most of the time
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| [[Category:AI]]
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Latest revision as of 11:46, 30 December 2020