Cold War Rearmed 2: Difference between revisions
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[[ | {{Infobox/Mod | ||
|picture = cwr2 logo.jpg | |||
|leader = W0lle | |||
|3D = [[User:Colonel Stagler|Colonel Stagler]]<br>[[zGuba|zGuba]] | |||
|2D = [[User:Bushlurker|Bushlurker]] | |||
|island = [[User:Mondkalb|Mondkalb]]<br>[[User:Jakerod|Jakerod]]<br>[[User:Bushlurker|Bushlurker]] | |||
|code = [[User:Mikero|Mikero]] | |||
|betatest = [[User:OMAC|OMAC]] | |||
|missions = [[User:Psychobastard|Psychobastard]]<br>[[User:Sander|Sander]]<br>[[User:OMAC|OMAC]]<br>W0lle | |||
|external = [[ACE2 Mod Team]]<br>[[User:Aushilfe|Aushilfe]]<br>[[User:Benny|Benny]]<br>[[CSLA Mod Team]]<br>[[User:GossamerSolid|GossamerSolid]]<br>[[User:hcpookie|hcpookie]]<br>[[User:Helijunkie|Helijunkie]]<br>[[User:Kenwort|Kenwort]]<br>[[User:Lennard|Lennard]]<br>[[User:LODU|LODU]]<br>[[User:Lord Jarhead|Lord Jarhead]]<br>[[User:Marseille77|Marseille77]]<br>[[User:Norrin|Norrin]]<br>[[User:Parvus|Parvus]]<br>[[RHS Mod Team]]<br>[[RKSL]]<br>[[User:RobertHammer|RobertHammer]]<br>[[User:S@ndBob|S@ndBob]]<br>[[User:Scars09|Scars09]]<br>[[User:Schnapsdrosel|Schnapsdrossel]]<br>[[User:Shuko|Shuko]]<br>[[User:Smookie|Smookie]]<br>[[User:vilas|vilas]]<br>[[User:Wiki|Wiki]] | |||
|released = | |||
|releasedate = 3. March 2015 | |||
|version = 1.7 (December 2019) | |||
|ingame = cwr2 m60 tank.JPG | |||
|description= M60A1 Tank with US-Soldiers | |||
}} | |||
==Introduction== | == Introduction == | ||
Cold War Rearmed² is a community project to recreate the experience of the excellent Cold War Crisis and Resistance campaigns from Operation Flashpoint, taking advantage of Bohemia Interactives’s modern engine and gameplay enhancements from Operation Arrowhead. | Cold War Rearmed² is a community project to recreate the experience of the excellent Cold War Crisis and Resistance campaigns from Operation Flashpoint, taking advantage of Bohemia Interactives’s modern engine and gameplay enhancements from Operation Arrowhead. | ||
The idea is to rework the original content to take advantage of the enhancements BIS has made to the | The idea is to rework the original content to take advantage of the enhancements BIS has made to the {{arma2}} engine. | ||
== Key Features == | |||
==Key Features== | |||
* Updated original OFP islands | * Updated original OFP islands | ||
* All original vehicles from OFP with new textures | * All original vehicles from OFP with new textures | ||
Line 20: | Line 30: | ||
* Additional vehicles for the Resistance | * Additional vehicles for the Resistance | ||
== CWR Addons == | |||
==CWR Addons== | |||
CWR Addons contains addons that are not from the original OFP:R series, but which had been made by the community. | CWR Addons contains addons that are not from the original OFP:R series, but which had been made by the community. | ||
The current CWR Addons are: | The current CWR Addons are: | ||
*CWR Editor, which contains the classes of the OFP addons objects1.pbo, objects2.pbo, editorupgradeONE.pbo and the EditorUpdates | *CWR Editor, which contains the classes of the OFP addons objects1.pbo, objects2.pbo, editorupgradeONE.pbo and the EditorUpdates. | ||
== Frequently Asked Questions == | |||
=== When Cold War Rearmed² is going to be released? === | |||
The {{Link|http://cwr2.arma2.fr/2020/03/time-to-say-good-bye/|last and final version}} is already online since December 2019 | |||
=== Can I participate === | |||
Since the project is closed, no. But we definitely can need helping hands with CWR III. | |||
=== Will other Mods work with CWR? === | |||
===Will other Mods work with CWR?=== | |||
We try to make Cold War Rearmed² compatible to other Mods, however we can't promise anything at the moment. | We try to make Cold War Rearmed² compatible to other Mods, however we can't promise anything at the moment. | ||
===Is Cold War Rearmed² creating custom classes for the units (like a normal addon/mod) or is this mod going to replace the default ArmA units.=== | === Is Cold War Rearmed² creating custom classes for the units (like a normal addon/mod) or is this mod going to replace the default ArmA units. === | ||
To achieve maximum compatibility with already created OFP missions the classnames used are exactly the same as in OFP. Bonus content however will use the CWR2_ tag. | To achieve maximum compatibility with already created OFP missions the classnames used are exactly the same as in OFP. Bonus content however will use the CWR2_ tag. | ||
That means when using the CWR Mod the default ArmA units will be replaced by CWR ones. It also means that your OFP missions will work with little to no changes. | That means when using the CWR Mod the default ArmA units will be replaced by CWR ones. It also means that your OFP missions will work with little to no changes. | ||
===Are you going to modify something regarding the AI/gameplay?=== | === Are you going to modify something regarding the AI/gameplay? === | ||
There are no plans in changing gameplay/AI. At some point we might add more realistic weapon values than the ones used in OFP/ArmA2. | There are no plans in changing gameplay/AI. At some point we might add more realistic weapon values than the ones used in OFP/ArmA2. | ||
===Why CWR is using the Xbox soundfiles?=== | === Why CWR is using the Xbox soundfiles? === | ||
Due to copyright issues we cannot use the original soundfiles from OFP. | Due to copyright issues we cannot use the original soundfiles from OFP. | ||
===Are we able to change the soundfiles?=== | === Are we able to change the soundfiles? === | ||
In theory you can do this, however since we're using the Xbox missions too there are errors because of no more existing sounds which are not played then. In the end your playing experience might be even more worse. However we try to use the same soundnames (not files) as in OFP so it might be easier to achieve this in Cold War Rearmed². | In theory you can do this, however since we're using the Xbox missions too there are errors because of no more existing sounds which are not played then. In the end your playing experience might be even more worse. However we try to use the same soundnames (not files) as in OFP so it might be easier to achieve this in Cold War Rearmed². | ||
===Does the AKM/AK-74 still has a 3 round burst mode?=== | === Does the AKM/AK-74 still has a 3 round burst mode? === | ||
Even though the weapon was like this in OFP I think it doesn't break anything if we use this time correct weapon firemodes. | Even though the weapon was like this in OFP I think it doesn't break anything if we use this time correct weapon firemodes. | ||
==Screenshots== | == Screenshots == | ||
For Screenshots please see the | For Screenshots please see the {{Link|link= http://forums.bistudio.com/showthread.php?t=85017|text= Discussion thread}} | ||
== Releases == | |||
{{Link|link= https://drive.google.com/drive/folders/1_EW-JwxMQkIvOYjKInomeb1A-d7EyZzu|text= Google Drive Folder}} | |||
= | {{Link|link= https://1drv.ms/f/s!AmyNENypM6UighY0cBfcTwj3jLzf?e=9O2XGO|text= OneDrive Folder}} | ||
==See Also== | == See Also == | ||
[[:Category:Operation_Flashpoint | Operation Flashpoint: Cold War Crisis]] | [[:Category:Operation_Flashpoint | Operation Flashpoint: Cold War Crisis]] | ||
[[Operation Flashpoint: Resistance | [[Operation Flashpoint: Resistance]] | ||
{{Link|link= http://forums.bistudio.com/showthread.php?t=64765|text= Release thread (1st Release)}} | |||
{{Link|link= http://forums.bistudio.com/showthread.php?t=72888|text= Release thread (2nd Release)}} | |||
{{Link|link= http://forums.bistudio.com/showthread.php?t=121098|text= CWR2 Release thread (2011/08)}} | |||
{{Navbox/CWR2}} | |||
{{GameCategory|arma1|Extensions}} |
Latest revision as of 18:43, 29 March 2024
Cold War Rearmed 2 | |
---|---|
W0lle | |
2D | Bushlurker |
3D | Colonel Stagler zGuba |
Code | Mikero |
Island | Mondkalb Jakerod Bushlurker |
Missions | Psychobastard Sander OMAC W0lle |
Betatest | OMAC |
External | ACE2 Mod Team Aushilfe Benny CSLA Mod Team GossamerSolid hcpookie Helijunkie Kenwort Lennard LODU Lord Jarhead Marseille77 Norrin Parvus RHS Mod Team RKSL RobertHammer S@ndBob Scars09 Schnapsdrossel Shuko Smookie vilas Wiki |
Release date | 3. March 2015 |
Version | 1.7 (December 2019) |
M60A1 Tank with US-Soldiers |
Introduction
Cold War Rearmed² is a community project to recreate the experience of the excellent Cold War Crisis and Resistance campaigns from Operation Flashpoint, taking advantage of Bohemia Interactives’s modern engine and gameplay enhancements from Operation Arrowhead. The idea is to rework the original content to take advantage of the enhancements BIS has made to the Arma 2 engine.
Key Features
- Updated original OFP islands
- All original vehicles from OFP with new textures
- New units textured in the Cold War era style
- OFP-like user interface
- The whole CWC and Resistance campaigns
- All original SP and MP missions from BIS
- Realistic descriptions and vehicles names
- Additional vehicles for the Resistance
CWR Addons
CWR Addons contains addons that are not from the original OFP:R series, but which had been made by the community. The current CWR Addons are:
- CWR Editor, which contains the classes of the OFP addons objects1.pbo, objects2.pbo, editorupgradeONE.pbo and the EditorUpdates.
Frequently Asked Questions
When Cold War Rearmed² is going to be released?
The last and final version is already online since December 2019
Can I participate
Since the project is closed, no. But we definitely can need helping hands with CWR III.
Will other Mods work with CWR?
We try to make Cold War Rearmed² compatible to other Mods, however we can't promise anything at the moment.
Is Cold War Rearmed² creating custom classes for the units (like a normal addon/mod) or is this mod going to replace the default ArmA units.
To achieve maximum compatibility with already created OFP missions the classnames used are exactly the same as in OFP. Bonus content however will use the CWR2_ tag. That means when using the CWR Mod the default ArmA units will be replaced by CWR ones. It also means that your OFP missions will work with little to no changes.
Are you going to modify something regarding the AI/gameplay?
There are no plans in changing gameplay/AI. At some point we might add more realistic weapon values than the ones used in OFP/ArmA2.
Why CWR is using the Xbox soundfiles?
Due to copyright issues we cannot use the original soundfiles from OFP.
Are we able to change the soundfiles?
In theory you can do this, however since we're using the Xbox missions too there are errors because of no more existing sounds which are not played then. In the end your playing experience might be even more worse. However we try to use the same soundnames (not files) as in OFP so it might be easier to achieve this in Cold War Rearmed².
Does the AKM/AK-74 still has a 3 round burst mode?
Even though the weapon was like this in OFP I think it doesn't break anything if we use this time correct weapon firemodes.
Screenshots
For Screenshots please see the Discussion thread
Releases
See Also
Operation Flashpoint: Cold War Crisis
Operation Flashpoint: Resistance
Addons for CWR2 | |
---|---|
NATO | |
Warsaw Pact | |
Neutral | |
Other |