setMimic: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| ofp |= Game name
|game1= ofp
|version1= 1.00


|1.00|= Game version
|game2= ofpe
____________________________________________________________________________________________
|version2= 1.00


| Set person's facial expression. Following mimic values are recognized:
|game3= arma1
* '''"Default"'''
|version3= 1.00
* '''"Normal"'''
* '''"Smile"'''
* '''"Hurt"'''
* '''"Ironic"'''
* '''"Sad"'''
* '''"Cynic"'''
* '''"Surprised"'''
* '''"Agresive"'''
* '''"Angry"'''


Since Arma 2 OA 1.6*, these values are used :
|game4= arma2
* '''"neutral"'''
|version4= 1.00
* '''"dead"'''
* '''"danger"'''
* '''"hurt"'''
* '''"aware"'''
* '''"safe"'''
* '''"combat"'''
|= Description
____________________________________________________________________________________________


| person '''setMimic''' mimic |= Syntax
|game5= arma2oa
|version5= 1.50


|p1= person: [[Object]] |= Parameter 1
|game6= tkoh
|version6= 1.00


|p2= mimic: [[String]]. as above  |= Parameter 2
|game7= arma3
|version7= 0.50


| [[Nothing]] |= Return value
|arg= global
____________________________________________________________________________________________
 
|x1= <pre>_soldier1 setmimic "angry"</pre> |= Example 1
____________________________________________________________________________________________


| |= See also
|eff= local


}}
|gr1= Object Manipulation


<h3 style="display:none">Notes</h3>
|gr2= Unit Identity
<dl class="command_description">
<!-- Note Section BEGIN -->
<dt class="note">'''[[User:The-architect|The-architect]]'''
<dd class="note">
To give the impression of hard faced guys going into a mission, use the setmimic "angry" command. I always have this on my guys to stop them grinning during a cutscene/mission.


|descr= Sets person's facial expression. To set it back to default, use "".
{{Feature|arma3|Prior to {{arma3}} v2.01.146630 Mimics must be written in all lower case letters.}}


<dt class="note">'''[[User:Ceeeb|Ceeeb]]'''
|s1= person [[setMimic]] mimic
<dd class="note">
In '''OFP v1.96''', a character will keep any facial expression you set indefinately. Setmimic to "" to return soldier to automatic facial expressions.


|p1= person: [[Object]]


<dd class="notedate">Posted on Jan 19, 2010 - 15:30 (CEST)
|p2= mimic: [[String]] - can be one of:
<dt class="note">'''[[User:Lou Montana|Lou Montana]]'''
{{{!}} class="valign-top"
<dd class="note">Not working in '''Arma 2 1.05'''.
! style="padding-right: 2em" {{!}} Before Arma 2 OA v1.6x !! Since Arma 2 OA v1.6x
{{!}}-
{{!}}
* "Default"
* "Normal"
* "Smile"
* "Hurt"
* "Ironic"
* "Sad"
* "Cynic"
* "Surprised"
* {{sic|"Agresive"}}
* "Angry"
{{!}}
* "neutral"
* "dead"
* "danger"
* "hurt"
* "aware"
* "safe"
* "combat"
* "unconscious"
{{!}}}


<dd class="notedate">Posted on September 2, 2013
|r1= [[Nothing]]
<dt class="note">'''[[User:Killzone_Kid|Killzone_Kid]]'''
<dd class="note">In Arma 3 the following face expressions work: "neutral","dead","danger","hurt","aware","safe","combat". Names must be written in all lower case letters. There is another grimace in config - "unconscious", which doesn't quite work. Also "" doesn't do anything and will not reset mimic to default.


|x1= <sqf>_soldier1 setMimic "hurt";</sqf>


<!-- Note Section END -->
|seealso= [[setIdentity]] [[setFace]] [[setFaceAnimation]] [[enableMimics]] [[setRandomLip]]
</dl>
}}


<h3 style="display:none">Bottom Section</h3>
{{Note
[[Category:Scripting Commands|SETMIMIC]]
|user= Lou Montana
[[Category:Scripting Commands OFP 1.96|SETMIMIC]]
|timestamp= 20100119153000
[[Category:Scripting Commands OFP 1.46|SETMIMIC]]
|text= Not working in '''{{arma2}} 1.05'''.
[[Category:Scripting Commands ArmA|SETMIMIC]]
}}
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]

Latest revision as of 23:48, 13 May 2023

Hover & click on the images for description

Description

Description:
Sets person's facial expression. To set it back to default, use "".
Arma 3
Prior to Arma 3 v2.01.146630 Mimics must be written in all lower case letters.
Groups:
Object ManipulationUnit Identity

Syntax

Syntax:
person setMimic mimic
Parameters:
person: Object
mimic: String - can be one of:
Before Arma 2 OA v1.6x Since Arma 2 OA v1.6x
  • "Default"
  • "Normal"
  • "Smile"
  • "Hurt"
  • "Ironic"
  • "Sad"
  • "Cynic"
  • "Surprised"
  • "Agresive"sic
  • "Angry"
  • "neutral"
  • "dead"
  • "danger"
  • "hurt"
  • "aware"
  • "safe"
  • "combat"
  • "unconscious"
Return Value:
Nothing

Examples

Example 1:
_soldier1 setMimic "hurt";

Additional Information

See also:
setIdentity setFace setFaceAnimation enableMimics setRandomLip

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Lou Montana - c
Posted on Jan 19, 2010 - 15:30 (UTC)
Not working in Arma 2 1.05.