getClientState: Difference between revisions
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| {{ | {{RV|type=command | ||
| | arma3 |=  | |game1= arma3 | ||
| |version1= 1.08 | |||
| | | |gr1= Multiplayer | ||
| | Returns client state in network game. Works on both, client and dedicated server.  | |descr= Returns client state in network game. Works on both, client and dedicated server. The following states are possible: | ||
| {{{!}} class="wikitable" | |||
| ! [[getClientStateNumber]] | |||
| ! [[getClientState]] | |||
| ! Description | |||
| {{!}}- | |||
| {{!}} 0 {{!}}{{!}} "NONE" {{!}}{{!}} No client (or singleplayer) | |||
| {{!}}- | |||
| {{!}} 1 {{!}}{{!}} "CREATED" {{!}}{{!}} Client is created | |||
| {{!}}- | |||
| {{!}} 2 {{!}}{{!}} "CONNECTED" {{!}}{{!}} Client is connected to server, message formats are registered | |||
| {{!}}- | |||
| {{!}} 3 {{!}}{{!}} "LOGGED IN" {{!}}{{!}} Identity is created | |||
| {{!}}- | |||
| {{!}} 4 {{!}}{{!}} "MISSION SELECTED" {{!}}{{!}}Mission is selected | |||
| {{!}}- | |||
| {{!}} 5 {{!}}{{!}} "MISSION ASKED" {{!}}{{!}} Server was asked to send / not send mission | |||
| {{!}}- | |||
| {{!}} 6 {{!}}{{!}} "ROLE ASSIGNED" {{!}}{{!}} Role was assigned (and confirmed) | |||
| {{!}}- | |||
| {{!}} 7 {{!}}{{!}} "MISSION RECEIVED" {{!}}{{!}} Mission received | |||
| {{!}}- | |||
| {{!}} 8 {{!}}{{!}} "GAME LOADED" {{!}}{{!}} Island loaded, vehicles received | |||
| {{!}}- | |||
| {{!}} 9 {{!}}{{!}} "BRIEFING SHOWN" {{!}}{{!}} Briefing was displayed | |||
| {{!}}- | |||
| {{!}} 10 {{!}}{{!}} "BRIEFING READ" {{!}}{{!}} Ready to play mission | |||
| {{!}}- | |||
| {{!}} 11 {{!}}{{!}} "GAME FINISHED" {{!}}{{!}} Game was finished | |||
| {{!}}- | |||
| {{!}} 12 {{!}}{{!}} "DEBRIEFING READ" {{!}}{{!}} Debriefing read, ready to continue with next mission | |||
| {{!}}} | |||
| | [[ | |s1= [[getClientState]] | ||
| |r1= [[String]] - client state (see table above) | |||
| |=  | |x1= <sqf>_state = getClientState;</sqf> | ||
| | | |x2= <sqf>if (getClientState == "BRIEFING READ") then { hint "Let the show begin!" };</sqf> | ||
| | [[getPlayerUID]]  | |seealso= [[getClientStateNumber]] [[getPlayerUID]] | ||
| }} | }} | ||
Latest revision as of 14:00, 8 November 2023
Description
- Description:
- Returns client state in network game. Works on both, client and dedicated server. The following states are possible:
getClientStateNumber getClientState Description 0 "NONE" No client (or singleplayer) 1 "CREATED" Client is created 2 "CONNECTED" Client is connected to server, message formats are registered 3 "LOGGED IN" Identity is created 4 "MISSION SELECTED" Mission is selected 5 "MISSION ASKED" Server was asked to send / not send mission 6 "ROLE ASSIGNED" Role was assigned (and confirmed) 7 "MISSION RECEIVED" Mission received 8 "GAME LOADED" Island loaded, vehicles received 9 "BRIEFING SHOWN" Briefing was displayed 10 "BRIEFING READ" Ready to play mission 11 "GAME FINISHED" Game was finished 12 "DEBRIEFING READ" Debriefing read, ready to continue with next mission 
- Groups:
- Multiplayer
Syntax
- Syntax:
- getClientState
- Return Value:
- String - client state (see table above)
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- getClientStateNumber getPlayerUID
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
 
	