BIS fnc sceneGetPositionByAngle: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?(call|spawn) \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>") |
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{{RV|type=function | |||
|game1= arma2 | |||
|version1= 1.00 | |||
| | |game2= arma2oa | ||
|version2= 1.50 | |||
|1.00 | |game3= tkoh | ||
|version3= 1.00 | |||
| <pre> | |game4= arma3 | ||
|version4= 0.50 | |||
|gr1= Scenes | |||
|descr= <pre> | |||
/******************************************************************************* | /******************************************************************************* | ||
* | * | ||
Line 14: | Line 21: | ||
* name: sceneGetPositionByAngle | * name: sceneGetPositionByAngle | ||
* description: returns new calculated position of object from angle and distance from specified object | * description: returns new calculated position of object from angle and distance from specified object | ||
* parameters: described | * parameters: described below | ||
* return value: array of new coordinates [x, y] | * return value: array of new coordinates [x, y] | ||
* | * | ||
{{Wiki|placeholder}} | |||
| | |s1= <!-- [] call [[BIS_fnc_sceneGetPositionByAngle]] --> | ||
| | |r1= | ||
|x1= < | |x1= <!-- <sqf>[] call BIS_fnc_sceneGetPositionByAngle;</sqf> --> | ||
|seealso= | |||
}} | }} | ||
Latest revision as of 13:09, 5 May 2022
Description
- Description:
/******************************************************************************* * * version: 1.0 * name: sceneGetPositionByAngle * description: returns new calculated position of object from angle and distance from specified object * parameters: described below * return value: array of new coordinates [x, y] *
- Execution:
- call
- Groups:
- Scenes
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
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