BIS fnc FTLmanager: Difference between revisions
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{{RV|type=function  | |||
|game1= arma2oa  | |||
|version1= 1.50  | |||
|   | |game2= tkoh  | ||
|version2= 1.00  | |||
|  | |game3= arma3  | ||
|version3= 0.50  | |||
|   | |gr1= Sides  | ||
| <  | |descr= '''FTL''' ('''F'''riendly '''T'''o '''L'''ocal) manager tracks relationship between player and civilian side.<br>  | ||
'''FTL State''' can be one of the following: "LOW", "NEUTRAL", "HIGH". See [[FriendlyToLocal System]].  | |||
|  | |s1= [functionCalled, type] call [[BIS_fnc_FTLmanager]]  | ||
|   | |p1= functionCalled: [[String]] - one of the following:  | ||
* "Init" - initialises the FTL manager<br>Return: [[Number]] - FTL State  | |||
* "Destroy" - destroys the current FTL manager instance<br>Return:   | |||
* "GetFTLState" - returns current FTL state<br>Return: [[String]] - FTL state: "LOW", "NEUTRAL" or "HIGH"  | |||
* "SetFTLState" - computes and sets the new FTLValue and FTLState afterwards<br>Return:   | |||
* "GetNearestTownRespect" - Returns nearest (in 500m radius) town respect for player<br>Return: [[Number]] - respect  | |||
|  | |p2= type: [[String]] - can be one of the following:  | ||
* "sysUpdate" (internal use)  | |||
* "NONE" (no change)  | |||
* "CivKilled" (-0.5)  | |||
* "VIPCivKilled" (-0.7)  | |||
* "RebelKilled" (-0.3)  | |||
* "TaskSmallRefused" (-0.05)  | |||
* "TaskSmallDone" (+0.4)  | |||
* "TaskSmallFailed" (-0.4)  | |||
* "TaskGreatRefused" (-0.1)  | |||
* "TaskGreatDone" (+0.6)  | |||
* "TaskGreatFailed" (-0.6)  | |||
* "CivHouseDestroyed" (-0.5)  | |||
* "GreatHouseDestroyed" (-0.8)  | |||
|   | |r1= [[Boolean]] - [[false]] if the manager is not initialised yet  | ||
|x1= <sqf>["Init"] call BIS_fnc_FTLmanager;</sqf>  | |||
|seealso= [[FriendlyToLocal System]]  | |||
}}  | }}  | ||
Latest revision as of 15:44, 8 November 2023
Description
- Description:
 - FTL (Friendly To Local) manager tracks relationship between player and civilian side.
FTL State can be one of the following: "LOW", "NEUTRAL", "HIGH". See FriendlyToLocal System. - Execution:
 - call
 - Groups:
 - Sides
 
Syntax
- Syntax:
 - [functionCalled, type] call BIS_fnc_FTLmanager
 - Parameters:
 - functionCalled: String - one of the following:
- "Init" - initialises the FTL manager
Return: Number - FTL State - "Destroy" - destroys the current FTL manager instance
Return: - "GetFTLState" - returns current FTL state
Return: String - FTL state: "LOW", "NEUTRAL" or "HIGH" - "SetFTLState" - computes and sets the new FTLValue and FTLState afterwards
Return: - "GetNearestTownRespect" - Returns nearest (in 500m radius) town respect for player
Return: Number - respect 
 - "Init" - initialises the FTL manager
 - type: String - can be one of the following:
- "sysUpdate" (internal use)
 - "NONE" (no change)
 - "CivKilled" (-0.5)
 - "VIPCivKilled" (-0.7)
 - "RebelKilled" (-0.3)
 - "TaskSmallRefused" (-0.05)
 - "TaskSmallDone" (+0.4)
 - "TaskSmallFailed" (-0.4)
 - "TaskGreatRefused" (-0.1)
 - "TaskGreatDone" (+0.6)
 - "TaskGreatFailed" (-0.6)
 - "CivHouseDestroyed" (-0.5)
 - "GreatHouseDestroyed" (-0.8)
 
 - Return Value:
 - Boolean - false if the manager is not initialised yet
 
Examples
- Example 1:
 
Additional Information
- See also:
 - FriendlyToLocal System
 
Notes
- 
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