BIS fnc effectPlankton: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (1 revision)
m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?\[\[(call|spawn)\]\] \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>")
 
(23 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{RV|type=function


{{Function|= Comments
|game1= arma3
____________________________________________________________________________________________
|version1= 1.00


| arma3 |= Game name
|gr1= Effects


|1.00|= Game version
|eff= local
____________________________________________________________________________________________


| <pre>/*
|descr= Create underwater plankton particle effect.
File: fn_effectPlankton.sqf


Description:
|s1= call [[BIS_fnc_effectPlankton]]
Plankton particle effect. Function must be started for any plankton in the water.


Parameter(s):
|r1= [[Nothing]]
None.


Returned value:
|x1= <sqf>call BIS_fnc_effectPlankton;</sqf>
None.
*/
 
</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> |= Description
____________________________________________________________________________________________
 
| <!-- [] call [[BIS_fnc_effectPlankton]]; --> |= Syntax
 
|p1= |= Parameter 1
 
| |= Return value
____________________________________________________________________________________________
 
|x1= <code></code> |=
____________________________________________________________________________________________
 
| |= See also


|seealso=
}}
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Function Group: Effects|{{uc:effectPlankton}}]]
[[Category:Functions|{{uc:effectPlankton}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:effectPlankton}}]]

Latest revision as of 13:04, 5 May 2022

Hover & click on the images for description

Description

Description:
Create underwater plankton particle effect.
Execution:
call
Groups:
Effects

Syntax

Syntax:
call BIS_fnc_effectPlankton
Return Value:
Nothing

Examples

Example 1:
call BIS_fnc_effectPlankton;

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note