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| | {{RV|type=function |
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| {{Function|= Comments
| | |game1= arma3 |
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| | |version1= 1.00 |
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| | arma3 |= Game name | | |gr1= Effects |
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| |1.00|= Game version | | |descr= ''N/A'' |
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| | ''N/A'' |= Description | | |s1= <!-- [] call [[BIS_fnc_effectFiredRocket]] --> |
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| | <!-- [] call [[BIS_fnc_effectFiredRocket]]; --> |= Syntax | | |r1= |
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| |p1= |= Parameter 1 | | |x1= <!-- <sqf>[] call BIS_fnc_effectFiredRocket;</sqf> --> |
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| | |= Return value | | |seealso= |
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| | }} |
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| |x1= <code></code> |=
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| | |= See also
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| }}
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| <h3 style="display:none">Notes</h3>
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| <dl class="command_description"> | | <dl class="command_description"> |
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| <!-- Note Section END -->
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| </dl>
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| <h3 style="display:none">Bottom Section</h3> | | <dt></dt> |
| [[Category:Function Group: Effects|{{uc:effectFiredRocket}}]]
| | <dd class="notedate">Posted on 2014-11-13 - 21:21 (UTC)</dd> |
| [[Category:Functions|{{uc:effectFiredRocket}}]]
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| [[Category:{{Name|arma3}}: Functions|{{uc:effectFiredRocket}}]]
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| <!-- CONTINUE Notes -->
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| <dl class="command_description">
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| <dd class="notedate">Posted on November 13, 2014 - 21:21 (UTC)</dd> | |
| <dt class="note">[[User:DreadedEntity|DreadedEntity]]</dt> | | <dt class="note">[[User:DreadedEntity|DreadedEntity]]</dt> |
| <dd class="note"> | | <dd class="note"> |
| This command doesn't do a lot. It only makes the vehicle you are in appear to have fired a rocket. No rockets are actually fired, no sound is made, nothing explodes. The only thing that happens is one little puff of smoke blows out of the back of your vehicle. [[BIS_Effects_RocketTrail]] is spawned at the end of the script, but it is commented out. I can only guess what it does since that command cannot be found here on the wiki, nor in the function viewer.<br><br> | | This function only makes a puff of smoke come out the back of the vehicle used as input |
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| Looking in the function viewer reveals that only the first and last elements from the input array actually do anything, and there are no [[BIS_fnc_param]] calls to catch bad input, to me this indicates a WIP command. The command takes 5 parameters. Only the first and last are important, though. The second line in the script is:
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| <code>_sh = [[nearestObject]] [_this select 0, _this select 4];</code>
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| So you can figure out acceptable parameters on your own.<br><br>
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| As I stated above, the other 3 parameters are currently not used anywhere in the script. They can even be [[nil]].<br>
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| Here is an example of use:<br>
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| <code>[getPos player, nil, nil, nil, typeOf player] call BIS_fnc_effectFiredRocket;</code>
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| '''(A3 1.34.128075)''' | | '''(A3 1.34.128075)''' |
| </dd> | | </dd> |
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| </dl> | | </dl> |
| <!-- DISCONTINUE Notes -->
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