BIS fnc carrier01PosUpdate: Difference between revisions
Jump to navigation
Jump to search
m (1 revision imported: BIS Functions update 7/7) |
m (adding cat) |
||
Line 1: | Line 1: | ||
{{Function|= Comments | {{Function|= Comments | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Line 68: | Line 67: | ||
<h3 style="display:none">Bottom Section</h3> | <h3 style="display:none">Bottom Section</h3> | ||
[[Category:Function Group: AircraftCarrier|{{uc:Carrier01PosUpdate}}]] | [[Category:Function Group: AircraftCarrier|{{uc:Carrier01PosUpdate}}]] | ||
[[Category:Functions|{{uc:Carrier01PosUpdate}}]] | [[Category:Functions|{{uc:Carrier01PosUpdate}}]] | ||
[[Category: | [[Category:Placeholder function]] |
Revision as of 01:41, 2 April 2019
Description
- Description:
/* Author: Bravo Zero One development - John_Spartan Description: - This is a sub function designed to update dynamic aircraft carriers position in EDEN editor. Carrier consists of multiple sub-objects that are linked together bnased on precise memory point positions in 3D space. Function will update initial object positions when player drggs the object in EDEN editor. Exucution: - Call from EH on the main carrier base model (blank model with momory points and reference config). Example: class Eventhandlers { init = "_this call BIS_fnc_Carrier01Init"; //main init fnc, will assemble carrier in game AttributesChanged3DEN = "_this call BIS_fnc_Carrier01EdenInit"; //function to update objects position in EDEN editor if attributes changed by player Dragged3DEN = "_this call BIS_fnc_Carrier01PosUpdate"; //function to update objects position in EDEN editor if attributes changed by player RegisteredToWorld3DEN = "_this call BIS_fnc_Carrier01EdenInit"; //initial EDEN init fnc (main init is still called) UnregisteredFromWorld3DEN = "_this call BIS_fnc_Carrier01EdenDelete"; //function to delete all carrier objects in EDEN editor }; Requirments: - An array of carrier parts/objects as a variable attached to main carrier base. This array is created by main BIS_fnc_Carrier01Init. Parameter(s): _this select 0: mode (Scalar) 0: carrier Base/object and 1: array of objects in variable in base objects namespace ["bis_carrierParts", []]; Returns: nothing Result: Aircraft Carrier's possition is updated in EDEN editor. */
(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note