CfgLights – Arma 3
Lou Montana (talk | contribs) m (fixed a category)  | 
				m (Attenuation subclass)  | 
				||
| Line 5: | Line 5: | ||
  class CfgLights  |   class CfgLights  | ||
  {  |   {  | ||
     color[] = {0,0,1,1};	  |      color[] = {0,0,1,1};		// Array of RGBA  | ||
     ambient[] = {0,0.25,1,0.5};		// Array of RGBA  |      ambient[] = {0,0.25,1,0.5};		// Array of RGBA  | ||
     intensity = 25;			// Finite number between 0 and 1e10  |      intensity = 25;			// Finite number between 0 and 1e10  | ||
     brightness = 0.1;			// Only used if intensity isn't set. Also deprecated. intensity = (brightness*50)^2  |      brightness = 0.1;			// Only used if intensity isn't set. Also deprecated. intensity = (brightness*50)^2  | ||
     class Attenuation {  | |||
        start = 1;			// number  | |||
        constant = 1;			// number  | |||
        linear = 1;			// number  | |||
        quadratic = 1;			// number  | |||
        hardLimitStart = 1e20*0.7;	// Default is (1e20 * 0.7)  | |||
        hardLimitEnd = 1e20;		// Default is 1e20  | |||
    };  | |||
     dayLight = 1;			// number but handled as boolean internally. 0 == false, everything else == true  |      dayLight = 1;			// number but handled as boolean internally. 0 == false, everything else == true  | ||
     useFlare = 1;			// number/boolean. same as above.  |      useFlare = 1;			// number/boolean. same as above.  | ||
Revision as of 12:20, 21 February 2018
CfgLights
Here is a template with some descriptions:
class CfgLights
{
   color[] = {0,0,1,1};		// Array of RGBA
   ambient[] = {0,0.25,1,0.5};		// Array of RGBA
   intensity = 25;			// Finite number between 0 and 1e10
   brightness = 0.1;			// Only used if intensity isn't set. Also deprecated. intensity = (brightness*50)^2
   class Attenuation {
       start = 1;			// number
       constant = 1;			// number
       linear = 1;			// number
       quadratic = 1;			// number
       hardLimitStart = 1e20*0.7;	// Default is (1e20 * 0.7)
       hardLimitEnd = 1e20;		// Default is 1e20
   };
   dayLight = 1;			// number but handled as boolean internally. 0 == false, everything else == true
   useFlare = 1;			// number/boolean. same as above.
   flareSize = 1;			// number. Default is 1
   flareMaxDistance = 600;		// number. Default is 600
}