setFace: Difference between revisions
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| Set person's face. For a list of available faces, check [[:Category:CfgIdentities]]. |=   | | Set person's face. For a list of available faces, check [[:Category:CfgIdentities]]. |DESCRIPTION=  | ||
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| person '''setFace''' face |=   | | person '''setFace''' face |SYNTAX=  | ||
|p1= person: [[Object]] |=   | |p1= person: [[Object]] |PARAMETER1=  | ||
|p2= face: [[String]] |=   | |p2= face: [[String]] |PARAMETER2=  | ||
| [[Nothing]] |=   | | [[Nothing]] |RETURNVALUE=  | ||
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|x1= <code>soldier1 [[setFace]] "WhiteHead_02"</code> |=   | |x1= <code>soldier1 [[setFace]] "WhiteHead_02"</code> |EXAMPLE1=  | ||
|x2= Set persistent face for a unit in MP<code>[[if]] ([[isServer]]) [[then]] {[_unit, "AsianHead_A3_02"] [[remoteExec]] ["setFace", 0, _unit]};</code>|=  | |x2= Set persistent face for a unit in MP<code>[[if]] ([[isServer]]) [[then]] {[_unit, "AsianHead_A3_02"] [[remoteExec]] ["setFace", 0, _unit]};</code>|=  | ||
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|[[face]], [[setIdentity]], [[setSpeaker]] |=   | |[[face]], [[setIdentity]], [[setSpeaker]] |SEEALSO=  | ||
}}  | }}  | ||
Revision as of 14:47, 7 April 2019
Description
- Description:
 - Set person's face. For a list of available faces, check Category:CfgIdentities.
 - Groups:
 - Uncategorised
 
Syntax
Examples
- Example 1:
 soldier1 setFace "WhiteHead_02"- Example 2:
 - Set persistent face for a unit in MP
if (isServer) then {[_unit, "AsianHead_A3_02"] remoteExec ["setFace", 0, _unit]}; 
Additional Information
- See also:
 - facesetIdentitysetSpeaker
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
Notes
- Posted on unknown
 - unknown
 - 
For ArmA 2 the face value is a string from Face01 to Face107. Camo faces are available as well, 6 per face.  For example the full set of class names for face value 77 would be:
  Face77, Face77_camo1, Face77_camo2, Face77_camo3, Face77_camo4, Face77_camo5 and Face77_camo6
 
Bottom Section
Categories: 
- Scripting Commands
 - Introduced with Operation Flashpoint version 1.00
 - Operation Flashpoint: New Scripting Commands
 - Operation Flashpoint: Scripting Commands
 - Command Group: Uncategorised
 - Scripting Commands: Local Effect
 - Scripting Commands OFP 1.99
 - Scripting Commands OFP 1.96
 - Scripting Commands OFP 1.46
 - Scripting Commands ArmA
 - Scripting Commands ArmA2
 - Scripting Commands Arma 3
 - Scripting Commands Take On Helicopters