BIS fnc animalBehaviour: Difference between revisions
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| Animal behaviour control. Called by Animals_F\Data\Scripts\main.fsm. |= | | Animal behaviour control. Called by Animals_F\Data\Scripts\main.fsm. |DESCRIPTION= | ||
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| [animal] call [[BIS_fnc_animalBehaviour]] |= | | [animal] call [[BIS_fnc_animalBehaviour]] |SYNTAX= | ||
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| [[Nothing]]|= | | [[Nothing]]|RETURNVALUE= | ||
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| [[Arma 3 Animals: Override Default Animal Behaviour Via Script | Animal Behaviour]], [[createAgent]]|= | | [[Arma 3 Animals: Override Default Animal Behaviour Via Script | Animal Behaviour]], [[createAgent]]|SEEALSO= }} | ||
Revision as of 11:26, 7 April 2019
Description
- Description:
- Animal behaviour control. Called by Animals_F\Data\Scripts\main.fsm.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [animal] call BIS_fnc_animalBehaviour
- Parameters:
- animal: Object - The controlled animal
- Return Value:
- Nothing
Examples
- Example 1:
[animal] call BIS_fnc_animalBehaviour;
Additional Information
- See also:
- Animal BehaviourcreateAgent
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on September 29, 2014 - 19:38 (UTC)
- Killzone Kid
-
To override, add
_agent setVariable ["BIS_fnc_animalBehaviour_disable", true];
right after agent creation.