From Bohemia Interactive Community
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| == playerCountMultipleOf ==
| | {{informative|''Go ahead, say something!''}} |
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| I think I owe you an explanation why I removed <tt>playerCountMultipleOf</tt>. This was used on XBox to calculate the safe number of slots available depending on bandwidth given for player. It is not used on PC, the max players calculated from <tt>maxPlayers</tt> given in server config and mission slots. That param serves only one purpose on pc is to confuse :) [[User:killzone_kid|killzone_kid]] ([[User talk:killzone_kid|talk]]) 23:59, 20 August 2018 (CEST)
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| Well, thanks for the explanation! I was confused as I was sure I read something about it, but couldn't find it anywhere. Do you happen to know something about '''bandwithPerClient''' eventually, or is it deprecated as well? [[User:Lou Montana|Lou Montana]] ([[User talk:Lou Montana|talk]]) 00:53, 21 August 2018 (CEST)
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| Yes, '''bandwithPerClient''' is also XBox server param so yeah, has no relevance to PC Arma. [[User:killzone_kid|killzone_kid]] ([[User talk:killzone_kid|talk]]) 10:52, 21 August 2018 (CEST)
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| == PPeffects ==
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| Hey man, you have overwritten half of my edit of "LightsShaft", just curious if this was intentional [[User:killzone_kid|killzone_kid]] ([[User talk:killzone_kid|talk]]) 22:30, 8 November 2018 (CET)
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| Hi there,
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| I wanted to keep the example the same format as others. As for the effect description, I did copy-paste from BI internal wiki.
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| Regarding the exposure, where did you get the 0.49 (was 0.45)? Thanks [[User:Lou Montana|Lou Montana]] ([[User talk:Lou Montana|talk]]) 17:37, 11 November 2018 (CET)
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| 0.49 is a typo, but I thought the example was good as yours won't work in debug console and it is supposed to be copypaste [[User:killzone_kid|killzone_kid]] ([[User talk:killzone_kid|talk]]) 18:43, 11 November 2018 (CET)
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Revision as of 00:17, 2 January 2019