Tile - YLogic - Scale – Ylands
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*'''Supported Game Logic''': | *'''Supported Game Logic''': | ||
**[[Ylands Game logic - Trigger zone|'''Trigger Zone''']] (dynamic) | **[[Ylands Game logic - Trigger zone|'''Trigger Zone''']] (dynamic) | ||
**[[Ylands Game logic - Impassable barrier|'''Impassable barrier''']] | |||
**[[Ylands Game logic - Interior|'''Interior''']] | **[[Ylands Game logic - Interior|'''Interior''']] | ||
**[[Ylands Game logic - Play area|'''Play Area''']] | **[[Ylands Game logic - Play area|'''Play Area''']] |
Revision as of 14:28, 15 January 2019
- Allows to get / set position of target game logic.
- Allows to get / set rotation of target game logic.
- Allows to get / set size of target game logic.
- Supported Game Logic:
- Trigger Zone (dynamic)
- Impassable barrier
- Interior
- Play Area
- Waypoint (loiter)
- Particle Effect
Notes
- To change rotation / position / scale of Trigger Zone, it has to be set to "dynamic".
- Dynamic Trigger Zone reacts only to players (technical limitations).