BIS fnc EXP camp initCharacter: Difference between revisions
Jump to navigation
Jump to search
m (rollback) |
m (infobox to template) |
||
Line 22: | Line 22: | ||
Returns: | Returns: | ||
True if successful, false if not. | True if successful, false if not. | ||
*/</pre>{{ | */</pre>{{placeholder}}<!-- Remove this after fill-in --> |Description= | ||
|[] call [[BIS_fnc_EXP_camp_initCharacter]]|Syntax= | |[] call [[BIS_fnc_EXP_camp_initCharacter]]|Syntax= |
Revision as of 15:26, 2 April 2019
Description
- Description:
/* Author: Thomas Ryan Description: Assigns correct appearance and loadout of story characters based upon their vehicle classnames. Must be executed on all machines. Parameters: _this select 0: OBJECT - The character to be initialized _this select 1 (Optional): Can be either "DAY" (unsilenced, no NVGs, default) or "NIGHT" (silenced, NVGs) Returns: True if successful, false if not. */
Template:placeholder- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [] call BIS_fnc_EXP_camp_initCharacter
- Parameters:
- parameter: Datatype - (Optional, default defValue) description
- Return Value:
- Datatype - description
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note