BIS fnc EXP camp initCharacter: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (rollback)
m (infobox to template)
Line 22: Line 22:
Returns:
Returns:
True if successful, false if not.
True if successful, false if not.
*/</pre>{{Informative|Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]]}} |Description=
*/</pre>{{placeholder}}<!-- Remove this after fill-in --> |Description=


|[] call [[BIS_fnc_EXP_camp_initCharacter]]|Syntax=
|[] call [[BIS_fnc_EXP_camp_initCharacter]]|Syntax=

Revision as of 15:26, 2 April 2019

Hover & click on the images for description

Description

Description:
/*
	Author: Thomas Ryan

	Description:
	Assigns correct appearance and loadout of story characters based upon their vehicle classnames.
	Must be executed on all machines.

	Parameters:
		_this select 0: OBJECT - The character to be initialized
		_this select 1 (Optional): Can be either "DAY" (unsilenced, no NVGs, default) or "NIGHT" (silenced, NVGs)

	Returns:
	True if successful, false if not.
*/
Template:placeholder
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[] call BIS_fnc_EXP_camp_initCharacter
Parameters:
parameter: Datatype - (Optional, default defValue) description
Return Value:
Datatype - description

Examples

Example 1:

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note