BIS fnc destroyer01Init: Difference between revisions
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Result: Destroyer (ship) is assembled | Result: Destroyer (ship) is assembled | ||
*/</pre>{{ | */</pre>{{placeholder}}<!-- Remove this after fill-in --> |Description= | ||
|[] call [[BIS_fnc_Destroyer01Init]]|Syntax= | |[] call [[BIS_fnc_Destroyer01Init]]|Syntax= |
Revision as of 15:26, 2 April 2019
Description
- Description:
/* Author: Bravo Zero One development - John_Spartan Description: - This is a main function designed to assemble dynamic ship (multi-part structure). Ship consists of multiple sub-objects that are linked together based on precise memory point positions in 3D space. Execution: - Call from EH on the main ship's base model (blank model with memory points and reference config). Example: class Eventhandlers { init = "_this call bis_fnc_Destroyer01Init"; //main init fnc, will assemble ship in game AttributesChanged3DEN = "_this call bis_fnc_Destroyer01EdenInit"; //function to update objects position in EDEN editor if attributes changed by player Dragged3DEN = "_this call bis_fnc_Destroyer01PosUpdate"; //function to update objects position in EDEN editor if attributes changed by player RegisteredToWorld3DEN = "_this call bis_fnc_Destroyer01EdenInit"; //initial EDEN init fnc (main init is still called) UnregisteredFromWorld3DEN = "_this call bis_fnc_Destroyer01EdenDelete"; //function to delete all ship objects in EDEN editor }; Requirements: - Compatible object (carrier/ship) must have a base model with reference memory points and set of parts defined as separate objects in cfgVehicles config with their own models. Main ship base must have a definition of all listed sub parts and memory point position to reference it's placement in 3D space. Example in cfgVehicles class for ship base multiStructureParts[] = { {"Land_Destroyer_01_hull_01_F","pos_hull_1"}, {"Land_Destroyer_01_hull_02_F","pos_hull_2"}, {"Land_Destroyer_01_hull_03_F","pos_hull_3"}, {"Land_Destroyer_01_hull_04_F","pos_hull_4"}, {"Land_Destroyer_01_hull_05_F","pos_hull_5"}, {"Land_Destroyer_01_interior_02_F","pos_hull_2"}, {"Land_Destroyer_01_interior_03_F","pos_hull_3"}, {"Land_Destroyer_01_interior_04_F","pos_hull_4"}, {"Land_HelipadEmpty_F","pos_heliPad"}, {"ShipFlag_US_F","pos_Flag"} }; Parameter(s): _this select 0: mode (Scalar) 0: ship Base/object and parameters from config Returns: exposes and array of objects (ship parts) to other scripts for easy access as variable in it's own object name-space. Result: Destroyer (ship) is assembled */
Template:placeholder- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [] call BIS_fnc_Destroyer01Init
- Parameters:
- parameter: Datatype - (Optional, default defValue) description
- Return Value:
- Datatype - description
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
-
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