BIS fnc carAlarm: Difference between revisions

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m (template:command argument fix)
m (template:command argument fix)
Line 15: Line 15:
|p1= mode: [[String]] - can be one of:
|p1= mode: [[String]] - can be one of:
* "init": add "Hit" and "GetIn" event handler on the car
* "init": add "Hit" and "GetIn" event handler on the car
* "play": play the alarm effect |= Parameter 1
* "play": play the alarm effect |PARAMETER1=


|p2= car: [[Object]] - vehicle protected by alarm
|p2= car: [[Object]] - vehicle protected by alarm
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|x1= <code>["init", myCar] [[call]] [[BIS_fnc_carAlarm]];</code> |= Example 1
|x1= <code>["init", myCar] [[call]] [[BIS_fnc_carAlarm]];</code> |EXAMPLE1=
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Revision as of 14:28, 7 April 2019


Hover & click on the images for description

Description

Description:
Play car alarm effect.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[mode, car] call BIS_fnc_carAlarm
Parameters:
mode: String - can be one of:
  • "init": add "Hit" and "GetIn" event handler on the car
  • "play": play the alarm effect
car: Object - vehicle protected by alarm
Return Value:
Nothing

Examples

Example 1:
["init", myCar] call BIS_fnc_carAlarm;

Additional Information

See also:
Arma 3 Event Handlers

Notes

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Notes

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