Game logic - Animator position – Ylands
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=Description= | |||
Game logic used to specify movement animation, which can be then assigned onto "dynamic" objects. When an object has active animator assigned it will execute that movement until the animator is unassigned or disabled. | |||
Revision as of 13:06, 30 May 2019
Description
Game logic used to specify movement animation, which can be then assigned onto "dynamic" objects. When an object has active animator assigned it will execute that movement until the animator is unassigned or disabled.