BIS fnc bloodEffect: Difference between revisions
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Revision as of 00:21, 30 August 2019
 
Description
- Description:
 - Adds the bleeding effect post-processing effect to the players screen.
 - Execution:
 - call
 - Groups:
 - Uncategorised
 
Syntax
- Syntax:
 - [10] call BIS_fnc_bloodEffect;
 - Parameters:
 - Number - Duration in (milli?)seconds in which effect should be visible.
 - Return Value:
 - Nothing
 
Examples
- Example 1:
 [10] call BIS_fnc_bloodEffect; // Adds the blood effect for 10 (milli)seconds.
Additional Information
- See also:
 - BIS_fnc_indicateBleeding
 
Notes
- 
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