BIS fnc objectInventoryAnimatedClose: Difference between revisions
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{{Function | {{Function | ||
| arma3 | |game1= arma3 | ||
|1.00 | |version1= 1.00 | ||
<! | <!--|exec= server|=--> | ||
|arg= global | |||
| | |eff= global | ||
| | |descr= Animates an object being closed, for example a drawer. The counter set by [[BIS_fnc_ObjectInventoryAnimatedOpen]] gets reset when this function is called. | ||
| | |s1= [object, animationArray] call [[BIS_fnc_ObjectInventoryAnimatedClose]] | ||
| | |p1= object: [[Object]] - Object | ||
| | |p2= animationArray: [[Array]] - An Array in form of:<br> | ||
0: String - Animation Name<br> | |||
1: Number - Animation phase | |||
|exec= call | | |r1= [[Nothing]] | ||
|exec= call | |||
|seealso= [[BIS_fnc_ObjectInventoryAnimatedOpen]] | |||
}} | }} | ||
Revision as of 18:35, 6 January 2020
Description
- Description:
- Animates an object being closed, for example a drawer. The counter set by BIS_fnc_ObjectInventoryAnimatedOpen gets reset when this function is called.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [object, animationArray] call BIS_fnc_ObjectInventoryAnimatedClose
- Parameters:
- object: Object - Object
- animationArray: Array - An Array in form of:
0: String - Animation Name
1: Number - Animation phase - Return Value:
- Nothing
Examples
- Examples:
- Example needed
Additional Information
- See also:
- BIS_fnc_ObjectInventoryAnimatedOpen
Notes
-
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