BIS fnc objectInventoryAnimatedClose: Difference between revisions

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{{Function|Comments=
{{Function


| arma3 |Game name=
|game1= arma3


|1.00|Game version=
|version1= 1.00


<!---|arg= local |Multiplayer Arguments=--->
<!--|exec= server|=-->


<!---|eff= local |Multiplayer Effects=--->
|arg= global


| ''N/A'' |Description=
|eff= global


|[] call [[BIS_fnc_ObjectInventoryAnimatedClose]]|Syntax=
|descr= Animates an object being closed, for example a drawer. The counter set by [[BIS_fnc_ObjectInventoryAnimatedOpen]] gets reset when this function is called.


|p1= parameter: Datatype - (Optional, default defValue) description |Parameter 1=
|s1= [object, animationArray] call [[BIS_fnc_ObjectInventoryAnimatedClose]]


|Datatype - description|Return value=
|p1= object: [[Object]] - Object


|x1= <code></code>|Example 1=
|p2= animationArray: [[Array]] - An Array in form of:<br>
0: String - Animation Name<br>
1: Number - Animation phase


|exec= call |Execution=
|r1= [[Nothing]]
 
|exec= call
 
|seealso= [[BIS_fnc_ObjectInventoryAnimatedOpen]]


| |See also=
}}
}}



Revision as of 18:35, 6 January 2020

Hover & click on the images for description

Description

Description:
Animates an object being closed, for example a drawer. The counter set by BIS_fnc_ObjectInventoryAnimatedOpen gets reset when this function is called.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[object, animationArray] call BIS_fnc_ObjectInventoryAnimatedClose
Parameters:
object: Object - Object
animationArray: Array - An Array in form of:
0: String - Animation Name
1: Number - Animation phase
Return Value:
Nothing

Examples

Examples:
Example needed

Additional Information

See also:
BIS_fnc_ObjectInventoryAnimatedOpen

Notes

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