BIS fnc isBuildingEnterable: Difference between revisions
Lou Montana (talk | contribs) m (Text replacement - "|= Game name" to "|Game name=")  | 
				Lou Montana (talk | contribs)  m (Text replacement - "|=   |x2=" to "|Example1=  |x2=")  | 
				||
| Line 19: | Line 19: | ||
____________________________________________________________________________________________  | ____________________________________________________________________________________________  | ||
|x1= <code>[_building] [[call]] [[BIS_fnc_isBuildingEnterable]];</code> |=    | |x1= <code>[_building] [[call]] [[BIS_fnc_isBuildingEnterable]];</code> |Example1=  | ||
|x2= <code>[_building, _minNumberOfPositions] [[call]] [[BIS_fnc_isBuildingEnterable]];</code> |=    | |x2= <code>[_building, _minNumberOfPositions] [[call]] [[BIS_fnc_isBuildingEnterable]];</code> |=    | ||
Revision as of 11:50, 3 September 2019
Description
- Description:
 - Check whether a building or structure has available positions defined within model.
 - Execution:
 - call
 - Groups:
 - Uncategorised
 
Syntax
- Syntax:
 - param call BIS_fnc_isBuildingEnterable;
 - Parameters:
 - param: Object
 - param: Number
 - Return Value:
 - Boolean
 
Examples
- Example 1:
 [_building] call BIS_fnc_isBuildingEnterable;- Example 2:
 [_building, _minNumberOfPositions] call BIS_fnc_isBuildingEnterable;
Additional Information
- See also:
 - See also needed
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
Notes
Bottom Section