getBleedingRemaining: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "|= Comments" to "|Comments=") |
Lou Montana (talk | contribs) m (Text replacement - "|= Game version" to "|Game version=") |
||
Line 4: | Line 4: | ||
| arma3 |= Game name | | arma3 |= Game name | ||
|0.50| | |0.50|Game version= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 19:55, 31 August 2019
Description
- Description:
- Returns how many seconds injured unit will continue leaving blood trail. If unit damage is < 0.1, the return value is 0 and unit doesn't leave any blood trail. Use setBleedingRemaining to set different remaining time.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_bleedingRemaining = getBleedingRemaining _unit;
Additional Information
- See also:
- isBurningsetBleedingRemainingisBleeding
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note