set3DENAttributes: Difference between revisions
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____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| '''set3DENAttributes''' <nowiki | | '''set3DENAttributes''' [<nowiki/>[<entities1>,<class1>,<value1>], ..., [<entitiesN>,<classN>,<valueN>]] |SYNTAX= | ||
|p1= entities: [[Array]] of types [[Eden Entity]] or [[Eden ID]] |PARAMETER1= | |p1= entities: [[Array]] of types [[Eden Entity]] or [[Eden ID]] |PARAMETER1= | ||
|p2= class: [[String]] - attribute name |PARAMETER2= | |p2= class: [[String]] - attribute name |PARAMETER2= |
Revision as of 12:06, 19 March 2020
Description
- Description:
- Set entity attributes.
An attribute is identified by its property (data when it's engine-drive attribute) value in config. For the list of all attributes with their properties, see Setting Attributes. - Groups:
- Uncategorised
Syntax
- Syntax:
- set3DENAttributes [[<entities1>,<class1>,<value1>], ..., [<entitiesN>,<classN>,<valueN>]]
- Parameters:
- entities: Array of types Eden Entity or Eden ID
- class: String - attribute name
- value: Any - new attribute value
- Return Value:
- Bool - true if the value was set
Examples
- Example 1:
set3DENAttributes [[get3DENSelected "Object","ControlMP",true ]];
Set all selected objects as playable
Additional Information
- See also:
- get3DENAttribute clear3DENAttribute
Notes
-
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Notes