BIS fnc countdown: Difference between revisions

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| [timeInSeconds,global] [[call]] '''BIS_fnc_countdown''' |SYNTAX=
| [timeInSeconds,global] [[call]] '''BIS_fnc_countdown''' |SYNTAX=


|p1= timeInSeconds - [[Number]]: Length of the countdown in seconds |PARAMETER1=
|p1= timeInSeconds - Can be:<br>
[[Number]]:<br>
* Any number to set the length of the countdown in seconds
* -1 to set the countdown to [[nil]]
* 0 to return the left-over time
[[Boolean]]:
* [[True]] to find out if countdown is active and if there is left-over time |PARAMETER1=
|p2= global - [[Boolean]]: True to set it globally (Optional) Default: [[true]] |PARAMETER2=
|p2= global - [[Boolean]]: True to set it globally (Optional) Default: [[true]] |PARAMETER2=
|[[Number]]:  
|[[Number]]:  
* If set locally: [[time]] + timeInSeconds (Example 1)<br>
* If set locally: [[time]] + timeInSeconds (Example 1)<br>
* If set globally [[serverTime]] + timeInSeconds
* If set globally [[serverTime]] + timeInSeconds (Example 2)
* Returns -1 if countdown is set to [[nil]] (Example 3)
* Returns -1 if countdown is set to [[nil]] (Example 3)
* Return left-over time (Example 4)
[[Boolean]]:<br>
[[Boolean]]:<br>
Returns [[true]] when countdown is > 0 else [[false]] (Example 2) |RETURNVALUE=
Returns [[true]] when countdown is > 0 else [[false]] (Example 5) |RETURNVALUE=
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|x1= <code>_initialCountDown = [50,[[true]]] [[call]] '''BIS_fnc_countDown''';{{cc|Sets countdown to 50 seconds globally}}</code> |EXAMPLE1=
|x1= <code>_initialCountDown = [50,[[false]]] [[call]] '''BIS_fnc_countDown''';{{cc|Sets countdown to 50 seconds where function is executed}}</code> |EXAMPLE1=
|x2= <code>_isTimeLeft = <noWiki>[</noWiki>[[true]]] [[call]] [[BIS_fnc_countdown]]; {{cc|Returns [[true]] if countdown is greater 0}}</code> |EXAMPLE2=
|x2= <code>_initialCountDown = [50] [[call]] '''BIS_fnc_countDown''';{{cc|Sets countdown to 50 seconds globally}}</code> |EXAMPLE2=
|x3= <code>[-1] [[call]] [[BIS_fnc_countdown]]; {{cc|Sets ''bis_fnc_countdown_time'' to [[nil]]}}</code> |EXAMPLE3=
|x3= <code>[-1] [[call]] [[BIS_fnc_countdown]]; {{cc|Sets ''bis_fnc_countdown_time'' to [[nil]]}}</code> |EXAMPLE3=
|x4= <code>_timeLeft = [0] [[call]] [[BIS_fnc_countdown]]; {{cc|Returns the left over-time}}</code> |EXAMPLE4=
|x4= <code>_timeLeft = [0] [[call]] [[BIS_fnc_countdown]]; {{cc|Returns the left over-time}}</code> |EXAMPLE4=
|x5= <code>_isTimeLeft = <noWiki>[</noWiki>[[true]]] [[call]] [[BIS_fnc_countdown]]; {{cc|Returns [[true]] if countdown is greater 0}}</code> |EXAMPLE5=
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Revision as of 09:17, 28 September 2019


Hover & click on the images for description

Description

Description:
Triggers a countdown.
The initial countdown can be accessed via missionNamespace variable bis_fnc_countdown_time.
The initial value is either serverTime (if set globally) or time (if set locally) + timeInSeconds. To return the left-over time see example 4
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[timeInSeconds,global] call BIS_fnc_countdown
Parameters:
timeInSeconds - Can be:
Number:
  • Any number to set the length of the countdown in seconds
  • -1 to set the countdown to nil
  • 0 to return the left-over time
Boolean:
  • True to find out if countdown is active and if there is left-over time
global - Boolean: True to set it globally (Optional) Default: true
Return Value:
Number:
  • If set locally: time + timeInSeconds (Example 1)
  • If set globally serverTime + timeInSeconds (Example 2)
  • Returns -1 if countdown is set to nil (Example 3)
  • Return left-over time (Example 4)
Boolean:
Returns true when countdown is > 0 else false (Example 5)

Examples

Example 1:
_initialCountDown = [50,false] call BIS_fnc_countDown;// Sets countdown to 50 seconds where function is executed
Example 2:
_initialCountDown = [50] call BIS_fnc_countDown;// Sets countdown to 50 seconds globally
Example 3:
[-1] call BIS_fnc_countdown; // Sets bis_fnc_countdown_time to nil
Example 4:
_timeLeft = [0] call BIS_fnc_countdown; // Returns the left over-time
Example 5:
_isTimeLeft = [true] call BIS_fnc_countdown; // Returns true if countdown is greater 0

Additional Information

See also:
See also needed

Notes

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Notes

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