BIN fnc bezierVelocity: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "|1.00|= Game version" to "|1.94|= Game version") |
Lou Montana (talk | contribs) m (Text replacement - "|p1= |= Parameter 1 | |= Return value ____________________________________________________________________________________________ |x1= <code></code> |= ____________________________________________________________________________...) |
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| <!-- [] call [[BIN_fnc_bezierVelocity]]; --> |= Syntax | | <!-- [] call [[BIN_fnc_bezierVelocity]]; --> |= Syntax | ||
|p1= | | |p1= |Parameter 1= | ||
| | | | |Return value= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= <code></code> |= | |x1= <code></code> |Example 1= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | | |See also= | ||
}} | }} | ||
Revision as of 12:22, 4 December 2019
Description
- Description:
/* Description: Calculate bezier curve velocity Parameter(s): 0: ARRAY - list of control points in format [x,y,z], can be any number of them 1: NUMBER - progress in range 0 to 1 Returns: ARRAY - velocity vector in format [x,y,z] */
(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
-
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