profileNamespace: Difference between revisions

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m (Text replacement - "Category:Scripting Commands ArmA2" to "Category:Scripting Commands Arma 2")
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_playerKills = '''profileNamespace''' [[getVariable]] "var_kills";</code> |=
_playerKills = '''profileNamespace''' [[getVariable]] "var_kills";</code> |=


| [[saveProfileNamespace]], [[missionNamespace]], [[uiNamespace]], [[parsingNamespace]], [[currentNamespace]], [[with]], [[ArmA:_Editing#Forward_Compatibility|Forward Compatibility]] |SEEALSO=
| [[saveProfileNamespace]], [[missionNamespace]], [[uiNamespace]], [[parsingNamespace]], [[currentNamespace]], [[localNamespace]], [[allVariables]], [[with]], [[ArmA:_Editing#Forward_Compatibility|Forward Compatibility]] |SEEALSO=


}}
}}

Revision as of 13:44, 9 July 2020


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Description

Description:
Returns the global namespace attached to the active user profile. Use setVariable and getVariable to save and load data to and from this Namespace. A variable can be deleted by setting its value to nil. By default the variables set in this namespace will exist while the game is running. In order to make variables save permanently, use saveProfileNamespace before the game is over. The variables are stored next to the user profile in a file named myUsername.vars.GAMENAME (e.g. in the My Documents\Take On Helicopters folder).
Groups:
Uncategorised

Syntax

Syntax:
profileNamespace
Return Value:
Namespace

Examples

Example 1:
_namespace = profileNamespace;
Example 2:
profileNamespace setVariable ["var_kills",10000]; _playerKills = profileNamespace getVariable "var_kills";

Additional Information

See also:
saveProfileNamespacemissionNamespaceuiNamespaceparsingNamespacecurrentNamespacelocalNamespaceallVariableswithForward Compatibility

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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Notes

Unknown
The variables are loaded when the user profile is loaded or changed.

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