Game Editor (Workbench) Roads Editing: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "<br/>" to "<br>") |
m (Text replacement - " it's" to " it is") |
||
Line 1: | Line 1: | ||
= Terrain Roads Editing = | = Terrain Roads Editing = | ||
For now the tool can just edit heightmap, it has no influence on AI, it | For now the tool can just edit heightmap, it has no influence on AI, it is not inserting materials, models.<br> | ||
But we planning to extend possibilities of this tool. | But we planning to extend possibilities of this tool. | ||
<br> | <br> |
Latest revision as of 17:08, 7 September 2020
Terrain Roads Editing
For now the tool can just edit heightmap, it has no influence on AI, it is not inserting materials, models.
But we planning to extend possibilities of this tool.
Select Path
- List of paths in world
- New path
- Delete path
- Unselect path
Road Preview Options
- Clip road preview with z-buffer
- Draw road preview like mesh
- Draw move helpers
- Distance from terrain
Active Points
- New
- Delete
- Move
- Delete selected points
Points Parameters
- First Parameter is hidden right now - will be fixed
- Bias
- Continuity
- Angle
- Width mul
Cut HeightMap
- Set width of the road
- Show angle bigger
- Overlap of the road