set3DENAttributes: Difference between revisions
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|p2= class: [[String]] - attribute name |PARAMETER2= | |p2= class: [[String]] - attribute name |PARAMETER2= | ||
|p3= value: [[Any]] - new attribute value |PARAMETER3= | |p3= value: [[Any]] - new attribute value |PARAMETER3= | ||
| [[ | | [[Boolean]] - [[true]] if the value was set |RETURNVALUE= | ||
|x1= <code>[[set3DENAttributes]] <nowiki>[[</nowiki>[[get3DENSelected]] "Object","ControlMP",[[true]] ]];</code> | |x1= <code>[[set3DENAttributes]] <nowiki>[[</nowiki>[[get3DENSelected]] "Object","ControlMP",[[true]] ]];</code> |
Revision as of 00:27, 24 August 2020
Description
- Description:
- Set entity attributes.
An attribute is identified by its property (data when it's engine-drive attribute) value in config. For the list of all attributes with their properties, see Setting Attributes. - Groups:
- Uncategorised
Syntax
- Syntax:
- set3DENAttributes [[<entities1>,<class1>,<value1>], ..., [<entitiesN>,<classN>,<valueN>]]
- Parameters:
- entities: Array of types Eden Entity or Eden ID
- class: String - attribute name
- value: Any - new attribute value
- Return Value:
- Boolean - true if the value was set
Examples
- Example 1:
set3DENAttributes [[get3DENSelected "Object","ControlMP",true ]];
Set all selected objects as playable
Additional Information
- See also:
- get3DENAttribute clear3DENAttribute
Notes
-
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Notes