DialogControls-ProgressBar: Difference between revisions
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{{Informative|TokenNames common to most controls, such as x, y, w, h, text, idc... can be found [[Arma:_GUI_Configuration#Common_Properties|'''here''']].}} | {{Informative|TokenNames common to most controls, such as x, y, w, h, text, idc... can be found [[Arma:_GUI_Configuration#Common_Properties|'''here''']].}} | ||
Progress bars are handled by the engine internally. While it is technically possible to attach a progress bar to a dialog, there are no means to influence it (e.g. setting it | Progress bars are handled by the engine internally. While it is technically possible to attach a progress bar to a dialog, there are no means to influence it (e.g. setting it is value). The progress bar will always stay at 0%. | ||
As of ArmA 2 and up, the [[progressSetPosition]] command can be used to change the value. | As of ArmA 2 and up, the [[progressSetPosition]] command can be used to change the value. | ||
As of Arma 3 (1.40) the bars fill color can be changed via the [[ctrlSetTextColor]] command. | As of Arma 3 (1.40) the bars fill color can be changed via the [[ctrlSetTextColor]] command. |
Revision as of 16:20, 7 September 2020
CT_PROGRESS Type=8
Progress bars are handled by the engine internally. While it is technically possible to attach a progress bar to a dialog, there are no means to influence it (e.g. setting it is value). The progress bar will always stay at 0%. As of ArmA 2 and up, the progressSetPosition command can be used to change the value. As of Arma 3 (1.40) the bars fill color can be changed via the ctrlSetTextColor command.
Properties | ||
---|---|---|
Name | Type | Remark |
colorFrame | color array | |
colorBar | color array | |
texture | texture | paa file. can take the form "#(argb,8,8,3)color(0,1,0,1)"; |
- Example Config:
class Dialog
{
idd = -1;
class Controls
{
class _CT_PROGRESS
{
onLoad = "_this spawn {params ['_ctrlProgress']; for '_i' from 0.1 to 1.1 step 0.1 do {_ctrlProgress progressSetPosition _i; sleep 0.2;};}";
idc = -1;
type = 8;
style = 0;
colorFrame[] = {0,0,0,1};
colorBar[] =
{
"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.13])",
"(profilenamespace getvariable ['GUI_BCG_RGB_G',0.54])",
"(profilenamespace getvariable ['GUI_BCG_RGB_B',0.21])",
"(profilenamespace getvariable ['GUI_BCG_RGB_A',0.8])"
};
x = 0.344;
y = 0.619;
w = 0.313726;
h = 0.0261438;
shadow = 2;
texture = "#(argb,8,8,3)color(1,1,1,1)";
};
};
};