set3DENAttributes: Difference between revisions
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| Set entity [[Eden Editor: Entity Attributes|attributes]]. | | Set entity [[Eden Editor: Entity Attributes|attributes]]. | ||
<br><br> | <br><br> | ||
An attribute is identified by its <tt>property</tt> (<tt>data</tt> when it | An attribute is identified by its <tt>property</tt> (<tt>data</tt> when it is engine-drive attribute) value in config. For the list of all attributes with their properties, see [[Eden_Editor:_Setting_Attributes#Attributes|Setting Attributes]]. | ||
{{Important|Attributes are available only within the Eden Editor workspace. You cannot access them in scenario preview or exported scenario!}} | {{Important|Attributes are available only within the Eden Editor workspace. You cannot access them in scenario preview or exported scenario!}} |
Revision as of 09:21, 8 September 2020
Description
- Description:
- Set entity attributes.
An attribute is identified by its property (data when it is engine-drive attribute) value in config. For the list of all attributes with their properties, see Setting Attributes. - Groups:
- Uncategorised
Syntax
- Syntax:
- set3DENAttributes [[<entities1>,<class1>,<value1>], ..., [<entitiesN>,<classN>,<valueN>]]
- Parameters:
- entities: Array of types Eden Entity or Eden ID
- class: String - attribute name
- value: Any - new attribute value
- Return Value:
- Boolean - true if the value was set
Examples
- Example 1:
set3DENAttributes [[get3DENSelected "Object","ControlMP",true ]];
Set all selected objects as playable
Additional Information
- See also:
- get3DENAttribute clear3DENAttribute
Notes
-
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Only post proven facts here! Add Note
Notes