skipTime: Difference between revisions
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{{Command|= Comments | |||
____________________________________________________________________________________________ | |||
| ofp |= Game name | |||
|1.00|= Game version | |||
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| Skip time in duration of hours. Daytime is adjusted, weather change is estimated, no changes in any units are made. The tide is also adjusted. |= Description | |||
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''' | | '''skipTime''' duration |= Syntax | ||
|p1= duration: [[Number]] |= Parameter 1 | |||
| [[Nothing]] |= Return value | |||
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|x1= <pre>skipTime 5 | |||
Comments Very useful function - great for giving a "campaign" feel to a running battle. Try this in your init.sqs file: | |||
while(true) do { | |||
skiptime 0.00333 ~0.1 } | |||
[[ | This will make each day pass in around 12 minutes - great fun watching sunsets and the night sky! Not to be confused with [[accTime]]. A useful piece of code that will enable the mission to skip forward to any given time, irrespective of what time it happens to be in the mission is: | ||
skipTime (-[[daytime]] + _timeToSkipTo)</pre> |= Example 1 | |||
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| |= See also | |||
}} | |||
<h3 style="display:none">Notes</h3> | |||
<dl class="command_description"> | |||
<!-- Note Section BEGIN --> | |||
<!-- Note Section END --> | |||
</dl> | |||
<h3 style="display:none">Bottom Section</h3> | |||
[[Category:Scripting Commands|SKIPTIME]] | |||
[[Category:Scripting Commands OFP 1.96|SKIPTIME]] | |||
[[Category:Scripting Commands OFP 1.46|SKIPTIME]] | |||
[[Category:Scripting Commands ArmA|SKIPTIME]] | |||
Revision as of 23:47, 1 August 2006
Description
- Description:
- Skip time in duration of hours. Daytime is adjusted, weather change is estimated, no changes in any units are made. The tide is also adjusted.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
skipTime 5 Comments Very useful function - great for giving a "campaign" feel to a running battle. Try this in your init.sqs file: while(true) do { skiptime 0.00333 ~0.1 } This will make each day pass in around 12 minutes - great fun watching sunsets and the night sky! Not to be confused with [[accTime]]. A useful piece of code that will enable the mission to skip forward to any given time, irrespective of what time it happens to be in the mission is: skipTime (-[[daytime]] + _timeToSkipTo)
Additional Information
- See also:
- See also needed
Notes
-
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