addMagazine: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
mNo edit summary
m (moved notes)
Line 33: Line 33:
<dl class="command_description">
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section BEGIN -->
 
If the unit has magazines already, you may need to use the commands [[removeMagazine]] or [[removeMagazines]] to make space for the mags you want to add.
<!-- Note Section END -->
<!-- Note Section END -->
</dl>
</dl>


<h3 style="display:none">Bottom Section</h3>
<h3 style="display:none">Bottom Section</h3>
Old Notes (temporary):


If the unit has magazines already, you may need to use the commands [[removeMagazine]] or [[removeMagazines]] to make space for the mags you want to add.


[[Category:Scripting Commands|ADDMAGAZINE]]
[[Category:Scripting Commands|ADDMAGAZINE]]

Revision as of 05:59, 2 August 2006

Hover & click on the images for description

Description

Description:
Add a magazine to a unit. Infantry units can only carry a specific number of magazines, once the magazine slots are filled, any further addMagazine commands are ignored.Note: When you add as well magazines as a new weapon via scripting commands, the addMagazine command has to be given before the addWeapon command, otherwise the magazines won't be loaded into the weapon.
Groups:
Uncategorised

Syntax

Syntax:
unit addMagazine magazineName
Parameters:
unit: Object - unit to add the magazines to
magazineName: String - magazine name. See the[[]] topic Weapon and Magazine Names for reference about possible values.
Return Value:
Nothing

Examples

Example 1:
player addMagazine "M16"

Additional Information

See also:
removeMagazineremoveMagazinesaddWeapon

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

If the unit has magazines already, you may need to use the commands removeMagazine or removeMagazines to make space for the mags you want to add.

Bottom Section