BIS fnc moduleSector: Difference between revisions
Jump to navigation
Jump to search
m (Text replacement - "|Game version=" to "|Game version= |gr1= Modules |GROUP1=") |
m (Text replacement - "\[\[Category\:Function Group\: Multiplayer(\|\{\{[a-zA-Z0-9_:]+\}\})?\]\] " to "") |
||
Line 69: | Line 69: | ||
<h3 style="display:none">Bottom Section</h3> | <h3 style="display:none">Bottom Section</h3> | ||
[[Category:Functions|{{uc:moduleSector}}]] | [[Category:Functions|{{uc:moduleSector}}]] | ||
[[Category:{{Name|arma3}}: Functions|{{uc:moduleSector}}]] | [[Category:{{Name|arma3}}: Functions|{{uc:moduleSector}}]] |
Revision as of 09:23, 12 October 2020
Description
- Description:
/* Description: Initialize a sector module. Can be also used to get sector parameters. --- Get all sectors --- Parameter(s): 0: BOOL Returns: ARRAY of OBJECTs --- Get number of sectors held by a side --- Parameter(s): 0: SIDE Returns: NUMBER - number of sectors owned by the side --- Set sector owner --- Parameter(s): 0: OBJECT - sector module 1: SIDE Returns: BOOL --- Initialize --- Parameter(s): 0: OBJECT - sector module Returns: NOTHING */
(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)- Execution:
- call
- Groups:
- Modules
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note