captive: Difference between revisions
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Use [[setCaptive]] to make a unit captive. | |||
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<h3 style="display:none">Bottom Section</h3> | <h3 style="display:none">Bottom Section</h3> | ||
[[Category:Scripting Commands|CAPTIVE]] | [[Category:Scripting Commands|CAPTIVE]] |
Revision as of 15:04, 2 August 2006
Description
- Description:
- Returns if the given unit is captive. "captive" means that enemies will not shoot at the unit.
- Groups:
- Uncategorised
Syntax
- Syntax:
- captive unit
- Parameters:
- unit: Object
- Return Value:
- Boolean - true if the unit is captive, false if not
Examples
- Example 1:
?!(captive general) : general setCaptive true
Additional Information
- See also:
- setCaptive
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
-
Use setCaptive to make a unit captive.