BIS fnc unitHeadgear: Difference between revisions
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{{Function|Comments= | {{Function|Comments= | ||
| arma3 |Game name= | | arma3 |Game name= | ||
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|gr1 = Inventory |GROUP1= | |gr1 = Inventory |GROUP1= | ||
| Randomise headgear and facewear of a character. | | Randomise headgear and facewear of a character. | ||
{{Important|If the randomization is disabled, only strings parameters will be processed, array will be ignored and considered as false.}}|Description= | {{Important|If the randomization is disabled, only strings parameters will be processed, array will be ignored and considered as false.}}|Description= | ||
| [unit, headgear, facewear] call BIS_fnc_unitHeadgear |Syntax= | | [unit, headgear, facewear] call BIS_fnc_unitHeadgear |Syntax= | ||
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| [[Boolean]] - [[true]] when done |Return value= | | [[Boolean]] - [[true]] when done |Return value= | ||
|x1= <code><nowiki>[</nowiki>[[this]]] [[call]] [[BIS_fnc_unitHeadgear]]; {{codecomment| // headgear and face wear, same as [this, [], []]}}</code> |Example 1= | |x1= <code><nowiki>[</nowiki>[[this]]] [[call]] [[BIS_fnc_unitHeadgear]]; {{codecomment| // headgear and face wear, same as [this, [], []]}}</code> |Example 1= | ||
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|x4= <code><nowiki>[</nowiki>[[this]], "myTemplate"] [[call]] [[BIS_fnc_unitHeadgear]]; {{codecomment| // class defined in [[Description.ext#CfgUnitTemplates|Description.ext CfgUnitTemplates]]}}</code> |Example 4= | |x4= <code><nowiki>[</nowiki>[[this]], "myTemplate"] [[call]] [[BIS_fnc_unitHeadgear]]; {{codecomment| // class defined in [[Description.ext#CfgUnitTemplates|Description.ext CfgUnitTemplates]]}}</code> |Example 4= | ||
| [[Description.ext#CfgUnitTemplates|Description.ext/CfgUnitTemplates]], [[addGoggles]], [[addHeadgear]] |See also= | | [[Description.ext#CfgUnitTemplates|Description.ext/CfgUnitTemplates]], [[addGoggles]], [[addHeadgear]] |See also= |
Revision as of 00:08, 17 January 2021
Description
Syntax
- Syntax:
- [unit, headgear, facewear] call BIS_fnc_unitHeadgear
- Parameters:
- unit: Object
- headgear: Boolean, String or Array - (Optional, default false) can be one of:
- Boolean - if false, change nothing to the headgear
- String - valid Headgear class or a valid class from Description.ext CfgUnitTemplates
- Array - headgear list with individual probability
- facewear: Boolean, String or Array - (Optional, default false) can be one of:
- Boolean - if false, change nothing to the facewear
- String - valid facewear class or a valid class from Description.ext CfgUnitTemplates
- Array - facewear list with individual probability
- Return Value:
- Boolean - true when done
Examples
- Example 1:
[this] call BIS_fnc_unitHeadgear; // headgear and face wear, same as [this, [], []]
- Example 2:
[this, [], []] call BIS_fnc_unitHeadgear; // headgear only
- Example 3:
[this, nil, []] call BIS_fnc_unitHeadgear; // facewear only
- Example 4:
[this, "myTemplate"] call BIS_fnc_unitHeadgear; // class defined in Description.ext CfgUnitTemplates
Additional Information
Notes
-
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