BIS fnc weaponComponents: Difference between revisions
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|1.00|Game version=  | |1.00|Game version=  | ||
|gr1 = Weapons |GROUP1=  | |||
|gr2 = Object Manipulation |GROUP2=  | |||
|gr3 = Combat |GROUP3=  | |||
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Revision as of 15:44, 12 October 2020
Description
- Description:
 - Returns array with classname of the parent weapon (without attachments), followed by classnames of all its attachments.
The returned classnames are all converted to lower cases. - Execution:
 - call
 - Groups:
 - WeaponsObject ManipulationCombat
 
Syntax
- Syntax:
 - [classname] call BIS_fnc_weaponComponents
 - Parameters:
 - classname: String - Classname of the parent weapon
 - Return Value:
 - Array
 
Examples
- Example 1:
 "arifle_mx_aco_pointer_f" call BIS_fnc_weaponComponents; //["arifle_mx_f","optic_aco","acc_pointer_ir"]- Example 2:
 "arifle_mx_gl_black_hamr_pointer_f" call BIS_fnc_weaponComponents; //["arifle_mx_gl_black_f","optic_hamr","acc_pointer_ir"]- Example 3:
 "arifle_mx_black_f" call BIS_fnc_weaponComponents; //["arifle_mx_f"]
Additional Information
- See also:
 - See also needed
 
Notes
- 
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