BIS fnc smoothStep: Difference between revisions
Jump to navigation
Jump to search
m (Text replacement - "|gr1 = Interp |GROUP1=" to "|gr1 = Interpolation |GROUP1=") |
Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
||
Line 1: | Line 1: | ||
{{Function|Comments= | {{Function|Comments= | ||
| arma3 |Game name= | | arma3 |Game name= | ||
Line 7: | Line 6: | ||
|gr1 = Interpolation |GROUP1= | |gr1 = Interpolation |GROUP1= | ||
| Interpolates between 0 and 1 with smoothing at the limits. Formula is {{Inline code|n² × (3 - 2n)}}. |DESCRIPTION= | | Interpolates between 0 and 1 with smoothing at the limits. Formula is {{Inline code|n² × (3 - 2n)}}. |DESCRIPTION= | ||
| number call [[BIS_fnc_smoothStep]] |SYNTAX= | | number call [[BIS_fnc_smoothStep]] |SYNTAX= | ||
Line 17: | Line 14: | ||
| [[Number]] - interpolation result |RETURNVALUE= | | [[Number]] - interpolation result |RETURNVALUE= | ||
|x1= <code>_smoothedStep = 0.75 [[call]] [[BIS_fnc_smoothStep]];</code> |EXAMPLE1= | |x1= <code>_smoothedStep = 0.75 [[call]] [[BIS_fnc_smoothStep]];</code> |EXAMPLE1= | ||
Line 23: | Line 19: | ||
|x2= <code>[0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, 1.0] [[apply]] { [[_x]] [[call]] [[BIS_fnc_smoothStep]]; }; | |x2= <code>[0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, 1.0] [[apply]] { [[_x]] [[call]] [[BIS_fnc_smoothStep]]; }; | ||
{{codecomment|// returns [0, 0.028, 0.104, 0.216, 0.352, 0.5, 0.648, 0.784, 0.896, 0.972, 1]}}</code> |EXAMPLE2= | {{codecomment|// returns [0, 0.028, 0.104, 0.216, 0.352, 0.5, 0.648, 0.784, 0.896, 0.972, 1]}}</code> |EXAMPLE2= | ||
| |SEEALSO= | | |SEEALSO= |
Revision as of 23:54, 16 January 2021
Description
- Description:
- Interpolates between 0 and 1 with smoothing at the limits. Formula is
n² × (3 - 2n)
. - Execution:
- call
- Groups:
- Interpolation
Syntax
- Syntax:
- number call BIS_fnc_smoothStep
- Parameters:
- number: Number - a number in range 0..1. A value not in range will be floored to 0 or ceiled to 1
- Return Value:
- Number - interpolation result
Examples
- Example 1:
_smoothedStep = 0.75 call BIS_fnc_smoothStep;
- Example 2:
[0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, 1.0] apply { _x call BIS_fnc_smoothStep; }; // returns [0, 0.028, 0.104, 0.216, 0.352, 0.5, 0.648, 0.784, 0.896, 0.972, 1]
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note