BIS fnc damagePulsing: Difference between revisions
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m (Text replacement - "\[\[Category\:Function Group\: Feedback(\|\{\{[a-zA-Z0-9_:]+\}\})?\]\]" to "") |
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{{Function|Comments= | {{Function|Comments= | ||
| arma3 |Game name= | | arma3 |Game name= | ||
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|gr1 = Feedback |GROUP1= | |gr1 = Feedback |GROUP1= | ||
| Game pulsing damage effect. |DESCRIPTION= | | Game pulsing damage effect. |DESCRIPTION= | ||
| call [[BIS_fnc_damagePulsing]] |SYNTAX= | | call [[BIS_fnc_damagePulsing]] |SYNTAX= | ||
| [[Script_(Handle)|Script handle]] |RETURNVALUE= | | [[Script_(Handle)|Script handle]] |RETURNVALUE= | ||
|x1= <code>[[call]] [[BIS_fnc_damagePulsing]];</code> |EXAMPLE1= | |x1= <code>[[call]] [[BIS_fnc_damagePulsing]];</code> |EXAMPLE1= | ||
|[[BIS_fnc_fatigueEffect]], [[BIS_fnc_incapacitatedEffect]], [[BIS_fnc_incapacitatedEffect]], [[BIS_fnc_indicateBleeding]], [[BIS_fnc_bloodEffect]]|SEEALSO= | |[[BIS_fnc_fatigueEffect]], [[BIS_fnc_incapacitatedEffect]], [[BIS_fnc_incapacitatedEffect]], [[BIS_fnc_indicateBleeding]], [[BIS_fnc_bloodEffect]]|SEEALSO= |
Revision as of 23:06, 16 January 2021
Description
Syntax
- Syntax:
- call BIS_fnc_damagePulsing
- Return Value:
- Script handle
Examples
- Example 1:
call BIS_fnc_damagePulsing;
Additional Information
- See also:
- BIS_fnc_fatigueEffectBIS_fnc_incapacitatedEffectBIS_fnc_incapacitatedEffectBIS_fnc_indicateBleedingBIS_fnc_bloodEffect
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note