setObjectTexture: Difference between revisions

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|x1= <pre>_objectname setobjecttexture [0,"\pboname\texture.paa"]
|x1= <pre>_objectname setobjecttexture [0,"\pboname\texture.paa"]
_objectname setobjecttexture [1,"\pboname\texture2.paa"]  
_objectname setobjecttexture [1,"\pboname\texture2.paa"] </pre> |= Example 1
Notes: In MP this command has only local effect. If you want to change a texture on all clients, you have to execute this command on each client. This command has also a bug: when a saved game is loaded the texture you have set will disappear and needs to be reset.</pre> |= Example 1
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<dl class="command_description">
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section BEGIN -->
 
In MP this command has only local effect. If you want to change a texture on all clients, you have to execute this command on each client. This command has also a bug: when a saved game is loaded the texture you have set will disappear and needs to be reset.
<!-- Note Section END -->
<!-- Note Section END -->
</dl>
</dl>

Revision as of 00:40, 5 August 2006

Hover & click on the images for description

Description

Description:
object setObjectTexture texture
Groups:
Uncategorised

Syntax

Syntax:
Nothing
Parameters:
object: Object
texture: Array
Return Value:
Return value needed

Examples

Example 1:
_objectname setobjecttexture [0,"\pboname\texture.paa"]
_objectname setobjecttexture [1,"\pboname\texture2.paa"] 

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
Only post proven facts here! Add Note

Notes

In MP this command has only local effect. If you want to change a texture on all clients, you have to execute this command on each client. This command has also a bug: when a saved game is loaded the texture you have set will disappear and needs to be reset.

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