BIS fnc sceneSetAnimationsForGroup: Difference between revisions
m (Text replacement - "\[\[Category\:Function Group\: Scenes(\|\{\{[a-zA-Z0-9_:]+\}\})?\]\]" to "")  | 
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{{Function|Comments=  | {{Function|Comments=  | ||
| arma2 |Game name=  | | arma2 |Game name=  | ||
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|gr1 = Scenes |GROUP1=  | |gr1 = Scenes |GROUP1=  | ||
| Plays a range of animations for a specific set of units, intended for use during cutscenes. |DESCRIPTION=  | | Plays a range of animations for a specific set of units, intended for use during cutscenes. |DESCRIPTION=  | ||
| param call [[BIS_fnc_sceneSetAnimationsForGroup]]; |SYNTAX=  | | param call [[BIS_fnc_sceneSetAnimationsForGroup]]; |SYNTAX=  | ||
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| [[Boolean]] - Returns true if all animations started. |RETURNVALUE=  | | [[Boolean]] - Returns true if all animations started. |RETURNVALUE=  | ||
|x1= <code>setAnims = <nowiki>[group player, ["AmovPercMstpSrasWrflDnon"]]</nowiki> call BIS_fnc_sceneSetAnimationsForGroup;</code> |Example1=    | |x1= <code>setAnims = <nowiki>[group player, ["AmovPercMstpSrasWrflDnon"]]</nowiki> call BIS_fnc_sceneSetAnimationsForGroup;</code> |Example1=    | ||
| |SEEALSO=  | | |SEEALSO=  | ||
Revision as of 23:51, 16 January 2021
Description
- Description:
 - Plays a range of animations for a specific set of units, intended for use during cutscenes.
 - Execution:
 - call
 - Groups:
 - Scenes
 
Syntax
- Syntax:
 - param call BIS_fnc_sceneSetAnimationsForGroup;
 - Parameters:
 - Array - Units that should play animations.
 - Array - Array of animation names (in format String) to play.
 - Return Value:
 - Boolean - Returns true if all animations started.
 
Examples
- Example 1:
 setAnims = [group player, ["AmovPercMstpSrasWrflDnon"]] call BIS_fnc_sceneSetAnimationsForGroup;
Additional Information
- See also:
 - See also needed
 
Notes
- 
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