BIS fnc rotateMarker: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
mNo edit summary
m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...)
Line 5: Line 5:
|version1= 1.78
|version1= 1.78


|gr1= Map and Markers |GROUP1=
|gr1= Map and Markers


|arg= global
|arg= global

Revision as of 23:45, 17 January 2021

Hover & click on the images for description

Description

Description:
Rotating a marker to new azimuth, using shortest turn, clockwise or anticlockwise movement.
Execution:
spawn
Groups:
Map and Markers

Syntax

Syntax:
[marker, newAzimuth, absoluteOrRelativ, shortestTurn, duraton] spawn BIS_fnc_rotateMarker
Parameters:
marker: String - Marker to rotate
newAzimuth: Number - New azimuth
absoluteOrRelativ: Boolean - (Optional, default true) Defines if the azimuth is absolute true or relative false
shortestTurn: Number - (Optional, default 0) 0 - shortest turn (default, if used with relative dir, counter clockwise is used)
1 - force clockwise
2 - force counter clockwise
duraton: Number - (Optional, default 2) Duration for the complete rotation in seconds
Return Value:
Nothing

Examples

Example 1:
["BIS_marker",90] spawn BIS_fnc_rotateMarker;
Example 2:
["BIS_marker",90,false,2,5] spawn BIS_fnc_rotateMarker;

Additional Information

See also:
BIS_fnc_blinkMarker BIS_fnc_resizeMarker BIS_fnc_moveMarker

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note