skipTime: Difference between revisions
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|x1= < | |x1= <code>'''skipTime''' 5</code> |= Example 1 | ||
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<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
Very useful function - great for giving a "campaign" feel to a running battle. Try this in your init.sqs file: | |||
while(true) do { | |||
skiptime 0.00333 ~0.1 } | |||
This will make each day pass in around 12 minutes - great fun watching sunsets and the night sky! Not to be confused with [[accTime]]. | |||
A useful piece of code that will enable the mission to skip forward to any given time, irrespective of what time it happens to be in the mission is: | |||
skipTime (-[[daytime]] + _timeToSkipTo) | |||
<!-- Note Section END --> | <!-- Note Section END --> | ||
</dl> | </dl> |
Revision as of 07:32, 4 August 2006
Description
- Description:
- Skip time in duration of hours. Daytime is adjusted, weather change is estimated, no changes in any units are made. The tide is also adjusted.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
skipTime 5
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
-
Very useful function - great for giving a "campaign" feel to a running battle. Try this in your init.sqs file:
while(true) do {
skiptime 0.00333 ~0.1 }
This will make each day pass in around 12 minutes - great fun watching sunsets and the night sky! Not to be confused with accTime.
A useful piece of code that will enable the mission to skip forward to any given time, irrespective of what time it happens to be in the mission is:
skipTime (-daytime + _timeToSkipTo)