switchMove: Difference between revisions
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|x1= <pre>loon1 switchMove "FXStandDip" | |x1= <pre>loon1 switchMove "FXStandDip" </pre> |= Example 1 | ||
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For a smooth transition use [[playMove]]. This command must be executed after mission start. If you place it into init.sqs or in the Init field of some unit, it will not work. Just add a little delay (~0.001) and then place the command. | |||
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Revision as of 15:24, 2 August 2006
Description
- Description:
- When used on a person, the given move is started immediately (there is no transition). Use switchmove "" to switch back to the default movement if there is no transition back, otherwise the person may be stuck.
- Groups:
- Uncategorised
Syntax
- Syntax:
- soldier switchmove movename
- Parameters:
- soldier: Object
- movename: String
- Return Value:
- Nothing
Examples
- Example 1:
loon1 switchMove "FXStandDip"
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
-
For a smooth transition use playMove. This command must be executed after mission start. If you place it into init.sqs or in the Init field of some unit, it will not work. Just add a little delay (~0.001) and then place the command.