addMagazine: Difference between revisions

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<dd class="notedate">Posted on August 2, 2006 - 10:06</dd>
<dd class="notedate">Posted on August 2, 2006 - 06:59</dd>
<dt class="note">'''[[User:Hardrock|hardrock]]'''</dt><dd class="note">If the unit has magazines already, you may need to use the commands [[removeMagazine]] or [[removeMagazines]] to make space for the mags you want to add.</dd>
<dt class="note">'''[[User:Hoz|Hoz]]'''</dt><dd class="note">If the unit has magazines already, you may need to use the commands [[removeMagazine]] or [[removeMagazines]] to make space for the mags you want to add.</dd>


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Revision as of 11:07, 2 August 2006

Hover & click on the images for description

Description

Description:
Add a magazine to a unit. Infantry units can only carry a specific number of magazines, once the magazine slots are filled, any further addMagazine commands are ignored. Note: When you add as well magazines as a new weapon via scripting commands, the addMagazine command has to be given before the addWeapon command, otherwise the magazines won't be loaded into the weapon.
Groups:
Uncategorised

Syntax

Syntax:
unit addMagazine magazineName
Parameters:
unit: Object - unit to add the magazines to
magazineName: String - magazine name. See the topic Weapon and Magazine Names for reference about possible values.
Return Value:
Nothing

Examples

Example 1:
player addMagazine "M16"

Additional Information

See also:
removeMagazineremoveMagazinesaddWeapon

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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Notes

Posted on August 2, 2006 - 06:59
Hoz
If the unit has magazines already, you may need to use the commands removeMagazine or removeMagazines to make space for the mags you want to add.

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