addMagazine: Difference between revisions
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|p1= unit: [[Object]] - unit to add the magazines to |= Parameter 1 | |p1= unit: [[Object]] - unit to add the magazines to |= Parameter 1 | ||
|p2= magazineName: [[String]] - magazine name. See the topic [[Weapon and Magazine Names]] for reference about possible values. |= Parameter 2 | |p2= magazineName: [[String]] - magazine name. See the topic [[Operation Flashpoint: Weapons|Weapon and Magazine Names]] for reference about possible values. |= Parameter 2 | ||
| [[Nothing]] |= Return value | | [[Nothing]] |= Return value |
Revision as of 14:22, 2 August 2006
Description
- Description:
- Add a magazine to a unit. Infantry units can only carry a specific number of magazines, once the magazine slots are filled, any further addMagazine commands are ignored. Note: When you add as well magazines as a new weapon via scripting commands, the addMagazine command has to be given before the addWeapon command, otherwise the magazines won't be loaded into the weapon.
- Groups:
- Uncategorised
Syntax
- Syntax:
- unit addMagazine magazineName
- Parameters:
- unit: Object - unit to add the magazines to
- magazineName: String - magazine name. See the topic Weapon and Magazine Names for reference about possible values.
- Return Value:
- Nothing
Examples
- Example 1:
player addMagazine "M16"
Additional Information
- See also:
- removeMagazineremoveMagazinesaddWeapon
Notes
-
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Notes
- Posted on August 2, 2006 - 06:59
- Hoz
- If the unit has magazines already, you may need to use the commands removeMagazine or removeMagazines to make space for the mags you want to add.