Modules: UAV – Arma 2

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{{GameCategory|arma2| Editor Modules}}
{{GameCategory|arma2|Editor Modules}}


'''Unmanned Aerial Vehicle (UAV)''' module manages movement and access to aerial camera of UAV.
'''Unmanned Aerial Vehicle (UAV)''' module manages movement and access to aerial camera of UAV.

Revision as of 13:29, 30 December 2020


Unmanned Aerial Vehicle (UAV) module manages movement and access to aerial camera of UAV.

Initialization

Paths

Editor:

Modules (F7) > UAV

Data:

ca\modules\uav

Editor setup

Uav.jpg Synchronize (F5) following objects to initialize the module:

  1. UAV manager - module manager.
  2. UAV - unit with parent class UAV. If more UAV's are assigned, first one is selected (and replaced by another one when first is destroyed).
    • USMC -> Air -> MQ-9
  3. Unit with access - all linked units will have access to UAV via action.
  4. UAV terminal - all linked empty (nonAI) objects serves as terminals. Units with access gets action once they are near terminals. (you can use special object 'EMPTY>>Class>>Warfare Buildings').

Optional parameters

Set variables to UAV manager with desired values:

  • name = <string>; - name of UAV (displayed in action menu)
Example: BIS_uav_0 setvariable ["name","RQ-1 Predator"];
Default value: empty string
  • rules = <array>; - Rule which defines which units with have access to UAV. Can be either list of specific units or whole side.
Example: BIS_uav_0 setvariable ["rules",[west,allied_gue_1]];
Default value: units synchronized in editor
  • areasize = <number>; - Size of terminal area (area in which custom action will be displayed)
Example: BIS_uav_0 setvariable ["areasize",5];
Default value: 10

To set the flying height of the UAV to, say 500, put

this flyinheight 500

in the UAV's init box

To synchronize the UAV with the backpack of the player, like a UAV terminal backpack (US_UAV_Pack_EP1), add

this setVariable ["name","UAVnameonActionMenu"]; this synchronizeObjectsAdd [(unitBackpack player)]

in the UAV module's init box. Then sync the UAV module with the player and the UAV.